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  1. #25
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nayout View Post
    It surprises me that we have to do these things with even such small numbers, it is not that we reach the million damage currently to do this and in the end it makes it clear that the game code is garbage.
    You have multiple people dealing damage on a per second basis. So those 5000 dmg hits add up quickly to ridiculous numbers when you need a fight to last 10+ minutes.
    This is why enemies have HP as high at 440 million.
    It's simply not practical to code for values much higher than that when you need to relay them over an online connection, along with all the other data that get's sent back and forth as you're playing the game, in real time. It could cause issues that exacerbate people's lag with low ping, fail to apply damage within a certain window, etc.
    It's something all MMO's deal with. WoW just had their own stat squish, and took everyone back down to level 50.
    (1)
    Last edited by Seraphor; 02-08-2021 at 09:46 PM.