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  1. #1
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MsQi View Post
    "440,000,000HP!"

    oh, are we still using windows 98?
    No, but they're likely approaching the 32-bit integer limit which with their current scaling, enemy HP would 100% hit that overflow point in 6.0.
    And no, simply re-assigning certain values to higher datatypes isn't as simple as it looks. Since packets would have to encapsulate that data, any change in the variable size for certain values would increase packet size. Which magnified by -x- amount of players doing the boss across -y- amount of instances (which at the beginning of new raid patches, can be thousands of instances) can increase server I/O load substantially.

    Given that increasing our inventory by even 1 slot seems to be a big task that they have to meticulously plan out due to the increase in packet size it brings, it's no surprise they'd rather stat squish than re-program many of the int values in the game into higher encapsulating datatypes.
    (6)
    Last edited by Daeriion_Aeradiir; 02-07-2021 at 12:11 AM.

  2. #2
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,232
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Daeriion_Aeradiir View Post
    No, but they're likely approaching the 32-bit integer limit which with their current scaling, enemy HP would 100% hit that overflow point in 6.0.
    And no, simply re-assigning certain values to higher datatypes isn't as simple as it looks. Since packets would have to encapsulate that data, any change in the variable size for certain values would increase packet size. Which magnified by -x- amount of players doing the boss across -y- amount of instances (which at the beginning of new raid patches, can be thousands of instances) can increase server I/O load substantially.

    Given that increasing our inventory by even 1 slot seems to be a big task that they have to meticulously plan out due to the increase in packet size it brings, it's no surprise they'd rather stat squish than re-program many of the int values in the game into higher encapsulating datatypes.
    The simple truth is they didn't plan ahead and are stuck with the WoW mentality of stat growth. One of the first things you learn is how to prevent overflows and rollovers. If you know you have limits (which you should) plan on NOT hitting them. If you want the game to have longevity design it around 20, 40, 100 years down the line as if there will be no technological improvements with maximums short of the technical maximum. Ask what kind of numbers do we want to be hitting and how they work in THIS system? Test with these numbers and adjust.

    A linear progression is fine, gaining 1 stat point per level or every couple levels, including potential gear options. But you need to develop more engaging types of character growth: Choices about what you learn and increase. Gear can serve other purposes besides a steady stat increase.
    (2)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  3. #3
    Player
    Feronar's Avatar
    Join Date
    Apr 2019
    Posts
    324
    Character
    Feronar Bloodfang
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The problem is pretty much the exact same as WoW had at the end of Mists of Pandaria. Blizzard had to design around the problem in Siege of Orgrimmar, the final raid. The second-to-last boss, Paragons of the Klaxxi, was actually multiple bosses daisy-chained together, and the final boss, Garrosh Hellscream, self-healed twice over the course of the fight (Three times if playing on the highest difficulty level). Garrosh's effective total HP across all phases was about 3.77 billion (37.7億) on 25 player heroic difficulty.
    (4)
    Last edited by Feronar; 02-07-2021 at 12:09 AM.

  4. #4
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    761
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Feronar View Post
    The problem is pretty much the exact same as WoW had at the end of Mists of Pandaria. Blizzard had to design around the problem in Siege of Orgrimmar, the final raid. The second-to-last boss, Paragons of the Klaxxi, was actually multiple bosses daisy-chained together, and the final boss, Garrosh Hellscream, self-healed twice over the course of the fight (Three times if playing on the highest difficulty level). Garrosh's effective total HP across all phases was about 3.77 billion (37.7億) on 25 player heroic difficulty.
    Okay, so it does seem similar to WoW's problems, and Yoshi has been known of taking solutions from WoW before.

    So from whatever has happened in WoW already, what should FFXIV expect? What should we be prepared for, is it all bad news? Is there anything to learn?
    (0)

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Hycinthus View Post
    Okay, so it does seem similar to WoW's problems, and Yoshi has been known of taking solutions from WoW before.
    You mean like the Glamour Dresser? Look how well that turned out.

    Quote Originally Posted by Hycinthus View Post
    So from whatever has happened in WoW already, what should FFXIV expect? What should we be prepared for, is it all bad news? Is there anything to learn?
    WoW has tried it twice now and both times have gone really bad and they had to spend months re-doing it. They have never got it right yet.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    One version of stat shrink I know they have in the game already is with Paladin's blocking. The highest block chance Paladin always gets is near the end of the expansion, with the next one getting shrunk back down otherwise Paladin would be able to block too much damage.
    (0)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  7. #7
    Player
    AleXwern's Avatar
    Join Date
    Jul 2018
    Posts
    80
    Character
    Alexwern Nisutoromu
    World
    Cerberus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bacent View Post
    One version of stat shrink I know they have in the game already is with Paladin's blocking. The highest block chance Paladin always gets is near the end of the expansion, with the next one getting shrunk back down otherwise Paladin would be able to block too much damage.
    That's what all substats and defense already do. They don't really "shink" but reset as the strength of X substat is dependent on level.
    (0)

  8. #8
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,782
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Ultimately I don't think it will be a problem, because he said they'd still have the current style powerup from 80 to 90, so level 90 will still be OP unsynced. So you can just level up to the max before you do stuff. BLU might be the only real victim but they already have OP abilities at every level.
    (0)

  9. #9
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,212
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    On the plus side, with stat squishes, buffs can be more common right? After all, I figure a large portion of buffs stacked together increased damage so significantly that they had to take some away as well besides for balance issues, but if all stats get squished, the actual effect to buffs is a lot smaller than before.
    (0)

  10. #10
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,195
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AnotherPerson View Post
    if all stats get squished, the actual effect to buffs is a lot smaller than before.
    No, if your relative at-level power is still the same, then the effect of buffs doesn't change.
    (0)
    Error 3102 Club, Order of the 52nd Hour

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