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  1. #41
    Player
    AleXwern's Avatar
    Join Date
    Jul 2018
    Posts
    80
    Character
    Alexwern Nisutoromu
    World
    Cerberus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bacent View Post
    One version of stat shrink I know they have in the game already is with Paladin's blocking. The highest block chance Paladin always gets is near the end of the expansion, with the next one getting shrunk back down otherwise Paladin would be able to block too much damage.
    That's what all substats and defense already do. They don't really "shink" but reset as the strength of X substat is dependent on level.
    (0)

  2. #42
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,165
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AnotherPerson View Post
    if all stats get squished, the actual effect to buffs is a lot smaller than before.
    No, if your relative at-level power is still the same, then the effect of buffs doesn't change.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  3. #43
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Does this also mean that when we sync down to old content like Rabanastre it won't be as much as a roflstomp? Would be nice to see some mechanics that you never see anymore.
    (0)

  4. #44
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,165
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Floortank View Post
    Does this also mean that when we sync down to old content like Rabanastre it won't be as much as a roflstomp? Would be nice to see some mechanics that you never see anymore.
    Syncked duties that also iLv synck you will probably feel the same, because your relative power level now will be about the same as your relative power level post-squish. Strictly speaking we will be slightly less overpowered across all the cap level content, but it probably won't be noticeable except at the lower end of each level cap.

    For example, Labyrinth of the Ancients, Void Ark, and Rabanastre should be harder than they are now, to some degree; while World of Darkness, Dun Scaith, and Monastery, will be about the same as they are now.

    But again, this all depends on exactly what the new curve will look like, so we won't know the real impact until Fall.
    (5)
    Last edited by Rongway; 02-07-2021 at 06:15 PM.
    Error 3102 Club, Order of the 52nd Hour

  5. #45
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    That was my point, yes. How much do stats escalate over those item levels? We jump that every time we go to a new expansion, and we're going onto the fourth expansion soon. That means three big end-of-expac gear jumps, with corresponding stat jumps. That's a big chunk of what's being smoothed out.
    This is absolutely something they could control, and I think they should look into.

    Some potential places to reduce the explosion of item level:
    Leading up to the end of the expansion, we were given a job coffer with item level 430 gear
    Immediately we had the option to replace this with item level 440 Ronkan gear
    Then level 445 crafted gear
    Level 450 Eden normal
    Level 460 Tomestone (and later 460 YorHa gear)
    Level 470 Eden savage (and later 470 augmented tomestone)

    So within the first patch we went up 30 item levels.

    An example of the squish they could use:
    Coffer : 430
    Ronkan gear : still 430, but lets you use the same items on multiple jobs to streamline armory space. Additionally this set would have the accessories. Alternately this set could just be deleted.
    Eden normal gear : 435
    Crafted gear : also 435
    Tomestone gear : 440
    YorHa : 445
    Augmented tomestone & Eden savage : 450

    This cuts out 20 item levels of advancement every tier leading to 60 fewer levels added each expansion.

    The stat gains could be comprable as well, which would lead in addition to the stats not inflating so dramatically, more flexibility when creating BiS lists for jobs making 24-man raid gear more relevant than it currently is.
    (0)

  6. #46
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Rongway View Post
    Syncked duties that also iLv synck you will probably feel the same, because your relative power level now will be about the same as your relative power level post-squish. Strictly speaking we will be slightly less overpowered across all the cap level content, but it probably won't be noticeable except at the lower end of each level cap.

    For example, Labyrinth of the Ancients, Void Ark, and Rabanastre should be harder than they are now, to some degree; while World of Darkness, Dun Scaith, and Monastery, will be about the same as they are now.

    But again, this all depends on exactly what the new curve will look like, so we won't know the real impact until Fall.
    Nice. I see that as a silver lining.
    (0)

  7. #47
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,107
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    No titles or loot for unsynched runs, sounds like a good plan to me.
    (0)

  8. #48
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,165
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by wereotter View Post
    Some potential places to reduce the explosion of item level:
    Leading up to the end of the expansion, we were given a job coffer with item level 430 gear
    Immediately we had the option to replace this with item level 440 Ronkan gear
    Then level 445 crafted gear
    Level 450 Eden normal
    Level 460 Tomestone (and later 460 YorHa gear)
    Level 470 Eden savage (and later 470 augmented tomestone)

    So within the first patch we went up 30 item levels.

    An example of the squish they could use:
    Coffer : 430
    Ronkan gear : still 430, but lets you use the same items on multiple jobs to streamline armory space. Additionally this set would have the accessories. Alternately this set could just be deleted.
    Eden normal gear : 435
    Crafted gear : also 435
    Tomestone gear : 440
    YorHa : 445
    Augmented tomestone & Eden savage : 450

    This cuts out 20 item levels of advancement every tier leading to 60 fewer levels added each expansion.
    iLv adjustments are not necessary, and the iLv number itself is largely meaningless outside of its role in locking people out of content. The iLv growth scheme we have allows for a certain perception of the expected pacing of gear replacement, and is fine. They can easily adjust the gear stat formulas without changing the iLv scheme.
    (2)
    Last edited by Rongway; 02-07-2021 at 08:46 PM.
    Error 3102 Club, Order of the 52nd Hour

  9. #49
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,979
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rongway View Post
    Syncked duties that also iLv synck you will probably feel the same, because your relative power level now will be about the same as your relative power level post-squish. Strictly speaking we will be slightly less overpowered across all the cap level content, but it probably won't be noticeable except at the lower end of each level cap.

    For example, Labyrinth of the Ancients, Void Ark, and Rabanastre should be harder than they are now, to some degree; while World of Darkness, Dun Scaith, and Monastery, will be about the same as they are now.

    But again, this all depends on exactly what the new curve will look like, so we won't know the real impact until Fall.
    It also heavily depends on the job changes. While ilvl does make the old content easier the biggest reason why alliance raids like LotA, Void Ark, etc are such an easy snoozefest now is because of the potency changes SE has made over the years to compensate for removed mechanics or because they were needed to balance jobs at max level. Overall our character's abilities simply deal more damage at level 50 now than they did in ARR.
    (1)

  10. #50
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,165
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Absurdity View Post
    It also heavily depends on the job changes. While ilvl does make the old content easier the biggest reason why alliance raids like LotA, Void Ark, etc are such an easy snoozefest now is because of the potency changes SE has made over the years to compensate for removed mechanics or because they were needed to balance jobs at max level. Overall our character's abilities simply deal more damage at level 50 now than they did in ARR.
    I'm saying that actual iLv values are irrelevant to the problem you describe. They just need to set the equipment stat formulas so that the stats on the gear scale appropriately. This can be done without changing the iLv of any equipment we have, and without deviating from the current 130 iLv per Lv cap scheme.
    (0)
    Error 3102 Club, Order of the 52nd Hour

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