Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 73

Hybrid View

  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,190
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Melphina_Dragonfyre View Post
    Is there going to be any impact whatsoever on using to the duty finder to queue up normal dungeon runs, or is this purely affecting unsynced? Like, if I queue a heavenward dungeon, or run crystal tower through the duty finder and wait for it to match me with an alliance will the old content be any more difficult or will it be exactly as it is now?
    Doing content at the intended iLv will feel the same. Doing content at higher (syncked) iLv will be harder the greater the difference between intended iLv and the gear sync. However, the increase in difficulty when syncking will not be as large as the increase in difficulty for outright unsyncked runs.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rongway View Post
    Doing content at the intended iLv will feel the same. Doing content at higher (syncked) iLv will be harder the greater the difference between intended iLv and the gear sync. However, the increase in difficulty when syncking will not be as large as the increase in difficulty for outright unsyncked runs.
    Pretty much this.

    The gap between minimum ilvl (so your first time clears) and your maximum ilvl sync is going to be smaller, so fights synced via Duty Finder won't necessarily get as easy over the course of a patch as people gear up for it. But that's not really an issue as it only applies to pre-81 content. You're not actively seeing people gear up for it, but all of that content will feel a little closer to min ilvl then it currently is.

    Unsyncing things will get harder than they currently are, so doing a level 50 trial at level 80 will feel like you're doing it at level 60. But that's still easier than doing it synced.

    I made a little graph to help illustrate the issue and what it might look like in EW:



    Basically we have these sharp increases at level 50, 60 and 70. EW will bring them back in line with the level 1-50 curve.
    There will still be a sharper incline at level 81-90, so being level 90 will still make unsyncing things pretty easy, but probably not to the extent that level 71-80 currently does.
    It basically takes us back to the state of things at the start of HW, giving us a few extra expansions to power up before it comes an issue again.
    (1)
    Last edited by Seraphor; 02-08-2021 at 09:52 PM.

  3. #3
    Player
    Nayout's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    It surprises me that we have to do these things with even such small numbers, it is not that we reach the million damage currently to do this and in the end it makes it clear that the game code is garbage.
    (1)

  4. #4
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nayout View Post
    It surprises me that we have to do these things with even such small numbers, it is not that we reach the million damage currently to do this and in the end it makes it clear that the game code is garbage.
    You have multiple people dealing damage on a per second basis. So those 5000 dmg hits add up quickly to ridiculous numbers when you need a fight to last 10+ minutes.
    This is why enemies have HP as high at 440 million.
    It's simply not practical to code for values much higher than that when you need to relay them over an online connection, along with all the other data that get's sent back and forth as you're playing the game, in real time. It could cause issues that exacerbate people's lag with low ping, fail to apply damage within a certain window, etc.
    It's something all MMO's deal with. WoW just had their own stat squish, and took everyone back down to level 50.
    (1)
    Last edited by Seraphor; 02-08-2021 at 09:46 PM.

  5. #5
    Player
    Nayout's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    Quote Originally Posted by Seraphor View Post
    You have multiple people dealing damage on a per second basis. So those 5000 dmg hits add up quickly to ridiculous numbers when you need a fight to last 10+ minutes.
    This is why enemies have HP as high at 440 million.
    It's simply not practical to code for values much higher than that when you need to relay them over an online connection, along with all the other data that get's sent back and forth as you're playing the game, in real time. It could cause issues that exacerbate people's lag with low ping, fail to apply damage within a certain window, etc.
    It's something all MMO's deal with. WoW just had their own stat squish, and took everyone back down to level 50.
    That is why it surprises me, Wow I did this when the numbers began to not be visible correctly on the screens because they were absurdly high amounts with much larger player content (25 man)
    (1)

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nayout View Post
    That is why it surprises me, Wow I did this when the numbers began to not be visible correctly on the screens because they were absurdly high amounts with much larger player content (25 man)
    They're simply getting ahead of it before it gets that bad. They still have more expansions planned after Endwalker.
    (0)

  7. #7
    Player
    Nayout's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    Quote Originally Posted by Seraphor View Post
    They're simply getting ahead of it before it gets that bad. They still have more expansions planned after Endwalker.
    The problem is that we can still see the numbers without problems, in Wow they made the changes after making a modification in the previous ones to the numbers to display on the screen in a more orderly way.

    It is also that I see the belts and it gives me the feeling that either the servers we have are shit or the game code is.
    (1)

  8. #8
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    The code isn't great, but I don't think that has anything to do with the belts other than the limited inventory slots.
    They could have left the belts as they are. It's a long overdue decision to remove belts and free up those inventory slots for other things.
    In fact they probably took the stat squish as the opportunity to remove belts, seeing as it would require recalculating stats.
    (0)
    Last edited by Seraphor; 02-08-2021 at 10:45 PM.

  9. #9
    Player
    SavishSalacious's Avatar
    Join Date
    Nov 2016
    Posts
    242
    Character
    Alex Mathethious
    World
    Malboro
    Main Class
    Black Mage Lv 90
    They had said it will be harder to do unsynced content. Do you people not listen? But they will work to make it so that you can still do it, its just gonna be harder at first.
    (3)

  10. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by SavishSalacious View Post
    They had said it will be harder to do unsynced content. Do you people not listen? But they will work to make it so that you can still do it, its just gonna be harder at first.
    Seriously. Why is this even debatable?

    Moreso, what's the point of making OLD, OUTDATED CONTENT HARDER? That's literally what ilvl sync is for.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast