Okay, so it does seem similar to WoW's problems, and Yoshi has been known of taking solutions from WoW before.The problem is pretty much the exact same as WoW had at the end of Mists of Pandaria. Blizzard had to design around the problem in Siege of Orgrimmar, the final raid. The second-to-last boss, Paragons of the Klaxxi, was actually multiple bosses daisy-chained together, and the final boss, Garrosh Hellscream, self-healed twice over the course of the fight (Three times if playing on the highest difficulty level). Garrosh's effective total HP across all phases was about 3.77 billion (37.7億) on 25 player heroic difficulty.
So from whatever has happened in WoW already, what should FFXIV expect? What should we be prepared for, is it all bad news? Is there anything to learn?
You mean like the Glamour Dresser? Look how well that turned out.
WoW has tried it twice now and both times have gone really bad and they had to spend months re-doing it. They have never got it right yet.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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