I hope this will mean lower-level content like the Crystal Tower will be less of a broken faceroll. The enormous leaps in stat growth are a huge problem, and I'm glad it's getting addressed.




I hope this will mean lower-level content like the Crystal Tower will be less of a broken faceroll. The enormous leaps in stat growth are a huge problem, and I'm glad it's getting addressed.





The stat squish is not being applied to all levels equally. It's more like dividing lower level content by 10, then middle by 100 and high levels by 1000. He said something about levels 50-80 being brought a bit closer in terms of power level. So far growth in each expansion has been exponential and they are trying to make it less so for older content. Higher levels will be squished more % and that will make unsynced fights less easy. Like Alien_Gamer explained.Now Stat Squish - divide all by 10.

The effect it will have on unsynched content will be heavier purely to how our stats scale in comparison to the content. Currently we tower over past content due to the exponential increase to our stats with each successive expansion. The squish will eliminate several layers of power we have over past content. The gains from 81-90 will add a comfy buffer but I doubt running Titania Ex at 90 will be near as easy as the steamroll that was Lakshmi at 80.
Work It Harder
Make It Better
Do It Faster
Makes Us Stronger
More Than Ever
Hour After
Our Work Is Never Over
Hmm, gotta farm up stuff while it's easy. Finish Rathalos mount farm at least while it can still be easily done unsynched.



If the problem was HP was getting too large and text too long and causing bugs, why are they doing the squish in this way? Why not just a solid across the board eliminate 3 zero decimal points? Or did I misunderstand what the issue was?
That would also be my question. Why this convoluted system of squishing stats from 51-80, only to normalize them again for the last 10 levels? They could've just squished the entire game down from 1-90 and have a more consistent increase, maybe from 1-80 and then have a slightly bigger increase for the last 10 if they want to give players a bigger sense of progression.






I think the problem is that you can't do that at the lower end of the scale.
It's a distant memory for a lot of players, but at low levels you only have three or four digits of HP and attacks are likewise only doing a few hundred damage. They simply can't be divided by 1000 at that stage, so they have to be left relatively alone while the work gets done higher up.




What is so much fun about it? I personally loathe DF for that reason. Especially as a healer. Just wondering. ^^





Fair question, just to clarify since the last part about DF makes me not entirely sure we were talking about the same thing. You're asking why I like to solo unsync content right? Or why I suggested Echo?
To add clarity then I think echo if you unsync should be from the get go, no need to die to get some. because obviously if they nerf the creep you wont be as strong so it would be safe to assume you have to die a bunch to grow echo if you wanted to solo stuff, that seems like a painful and silly step (so.. dont have that be part of it, just auto start with some echo).
Why is it fun? Well the content is still interesting, seeing the neat boss fights and mechanics, and it is obviously a lot less stress in multiple ways. Don't need to memorize much, or really watch a guide in advance, don't have to worry that your group is going to be awful. I don't want to bag on DF much since it is my preference to content but savage content in DF is just a massive "oh my god.. Thal save me now". Until there is a huge echo boost and even then you're like, JOHN STOP STANDING IN THE RED.. SERIOUSLY lol.
So I am confident in my own ability to pick up what I need to do but not others and at the same time I don't want to wait around in PF to get groups or deal with the different culture that PF has, I have absolute first world PTSD with forming groups. First world as in, it's clearly a joke I could do it.. I just no longer ever want to do it lol. FFXI killed my desire on that, and then in FFXIV 1.0 it took me LITERALLY 3 days of shouting in Ul'dah to get 3 freaking people to join me to do a quest where they killed it before my cutscene was over and those 3 people joined out of pity (they told me they felt bad). NO, PF can die in a fire lol. But to be clear I don't want others to lose that ability, I know there are people who like that.
So I do DF for content that I know everyone can finish, even if it's me carrying the whole group (which is why I like to be PLD, RDM, or SMN or jobs like that where you can support where you need). Then I do the other content (like savage) solo- that I don't have the time to do in DF because people are going to die 10 times in a row and it makes farming the content kind of a waste of time (and it wasn't uncommon to see people abandon the content or run the timer out because someone just can't learn an important mechanic), and I don't have to PF as I don't want to start my short period of game time (~30 min here and there) waiting in a group that may or may not form because it's not hot content anymore (like blue in PF is honestly fine when it's hot but really really dies when it's not, which is why I hope they keep up the basic instinct train of thought so you can still progress later).
Unsync provides me the ability to enjoy a much larger portion of the game and it's still fun for me to see, experience, and earn stuff for. It's also nice to think about when I log in for 30 mins (or less) that I could just maybe knock out an old content or two. Also if I need getting 1 more person like a friend or FC member to unsync is pretty easy, if you need but getting a whole group when you're not maintaining close friends or a very willing FC to just do whatever you want to do when you want to do it (unrealistic and a bit unfair to their time)... so again unsync at a great power is actually, for me, a nice feature. Which is why I hope they either go out of their way to ensure unsync stays STRONG or they continue empowering blue mage with ideas like basic instinct (such that blue mage fills in the unsync gap equal or even better than previously other max cap jobs did- which with basic instinct the job is quickly becoming that).
Unsync (or a further empowered blue mage, which it's getting pretty close to now) = ability for me to peaceful complete content on my own time and schedule and enjoy a greater portion of the game with relatively minimal stress. I get to play most of the game, just at a delay lol.
Unysnc, or a concept like it = enjoyable concept to me. :3




Lower levels aren't really the problem. The problem comes at the end of expansions, where gear score explodes. We don't notice it much during the patches when they're current because we're just keeping up, but just look at the jump from, say, level 70 job gear (item level 290) to Augmented Scaevan (400). And then the next expansion has to keep up with that power creep.
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