


Yup, this sticked out to me too, he said unsyncs will get harder with stat squish.
But can someone explain to me like I'm 7, why stat squish will affect unsyncs? Like didn't he say relatively, if players and mobs are squished by 25%, meaning everyone gets weaker by 25%? Why does it affect unsync?
Let me write it out, let's just divide by 10, or delete 1 zero.
Before Stat Squish:
My level 80 PLD
My HP = 1000
My Damage = 100
Level 80 Dungeon
Boss HP = 5000
Boss Damage = 500
Level 40 Dungeon
Boss HP = 500
Boss Damage = 50
I go into level 40 Dungeon unsynced. My Stats are 100% higher than the level 40 dungeon.
Now Stat Squish - divide all by 10.
My level 80 PLD
My HP = 100
My Damage = 10
Level 80 Dungeon
Boss HP = 500
Boss Damage = 50
Level 40 Dungeon
Boss HP = 50
Boss Damage = 5
I go into level 40 dungeon unsynced. My stats are still 100% higher than the level 40 dungeon?
Relatively still the same right? Sorry that I am not familiar with stat squish concept, can someone correct my example above if this is wrong?
Last edited by Hycinthus; 02-06-2021 at 07:45 PM.

They said squish will start at lvl 50 -> 80 so unsynced lvl 50 content might not have their numbers changed. So if you go into lvl 51 stuff unsynced nothing changes but in lvl 50 content it gets a bit harder. That's what I unerstood at leastYup, this sticked out to me too, he said unsyncs will get harder with stat squish.
But can someone explain to me like I'm 7, why stat squish will affect unsyncs? Like didn't he say relatively, if players and mobs are squished by 25%, meaning everyone gets weaker by 25%? Why does it affect unsync?
Let me write it out, let's just divide by 10, or delete 1 zero.
Before Stat Squish:
My level 80 PLD
My HP = 1000
My Damage = 100
Level 80 Dungeon
Boss HP = 5000
Boss Damage = 500
Level 40 Dungeon
Boss HP = 500
Boss Damage = 50
I go into level 40 Dungeon unsynced. My Stats are 100% higher than the level 40 dungeon.
Now Stat Squish - divide all by 10.
My level 80 PLD
My HP = 100
My Damage = 10
Level 80 Dungeon
Boss HP = 500
Boss Damage = 50
Level 40 Dungeon
Boss HP = 50
Boss Damage = 5
I go into level 40 dungeon unsynced. My stats are still 100% higher than the level 40 dungeon?
Relatively still the same right? Sorry that I am not familiar with stat squish concept, can someone correct my example above if this is wrong?



Got it, so it will be like:
After Stat Squish
My level 80 PLD
My HP = 100
My Damage = 10
Level 80 Dungeon
Boss HP = 500
Boss Damage = 50
Level 40 Dungeon
Boss HP = 500
Boss Damage = 50
Basically my character is now weaker to go into lv 40 dungeon. Got it, yes it's an exagerrated and simplified example, but now it's clear.

That's how I understood it. Yes. (Disclaimer: I could be wrongGot it, so it will be like:
After Stat Squish
My level 80 PLD
My HP = 100
My Damage = 10
Level 80 Dungeon
Boss HP = 500
Boss Damage = 50
Level 40 Dungeon
Boss HP = 500
Boss Damage = 50
Basically my character is now weaker to go into lv 40 dungeon. Got it, yes it's an exagerrated and simplified example, but now it's clear.)
Not quite.Got it, so it will be like:
After Stat Squish
My level 80 PLD
My HP = 100
My Damage = 10
Level 80 Dungeon
Boss HP = 500
Boss Damage = 50
Level 40 Dungeon
Boss HP = 500
Boss Damage = 50
Basically my character is now weaker to go into lv 40 dungeon. Got it, yes it's an exagerrated and simplified example, but now it's clear.
It'll be more like
Level 50 - HP 100, Damage 10
Level 60 - HP 125, Damage 12
Level 70 - HP 155, Damage 15
as opposed to the current
Level 50 - HP 100, Damage 10
Level 60 - HP 200, Damage 20
Level 70 - HP 400, Damage 40





Not quite ELI7, but....
The growth from 50 to 80 isn't linear. The curve gets steeper the higher you go. That is, the amount of growth between 50 and 60 (10 levels) is not the same as the growth from 60 to 70 (10 levels), and neither is 1/3 the growth between 50 and 80 (30 levels). The difference is much greater.
Here are some hypothetical graphs:
The top row is an example of the current power growth curve. The heights of the pink bars show the power at a lower level, 50 or 60, and the heights of the blue bars show the power at a higher level, 60 or 80. You can see that the difference between overpowering Lv50 content at Lv80 is several times more than overpowering Lv50 content at Lv60.
The bottom row shows a hypothetical stat squish. In this particular example, the post-squish Lv80 is about 1/3 the power of pre-squish Lv80. Notice that pre-squish, Lv60 was about 2.5x as powerful as Lv50 but post-squish Lv60 is only about 1.5x as powerful as Lv50. Likewise, pre-squish Lv80 is about 16x stronger than Lv50 and about 6x as strong as Lv60, but post-squish Lv80 is only about 6x as strong as Lv50 and 3x as powerful as Lv60.
The new power curve would mean that a Lv80 doing Lv80 content is still relatively the same pre- and post-squish, and a Lv50 player doing Lv50 content is still relatively the same pre- and post-squish. But compared to unsyncking content pre-squish, the post-squish Lv60 player doing Lv50 content is about 4/5 as powerful as they were before, while the post-squish Lv80 player doing Lv50 content is about 1/3 as powerful as they used to be.
Of course we have no idea how steep the new curve will be in reality. This is a fairly exaggerated example to make the concept easier to visualize, but hopefully this explains why there would be a difference at all just for unsyncked players. This could very well mean that things some players are used to soloing might minimally need to be duoed, or maybe a duty you can currently duo might minimally need 1 each of tank, healer, and DD after the squish.
Last edited by Rongway; 02-06-2021 at 10:56 PM.
Error 3102 Club, Order of the 52nd Hour



Thank you, the graph helps and makes it very clear.
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