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  1. #1
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    They've already handled it, there's no mystery here. Because they're decreasing the slope of the power creep it means you'll be going into the unsynced content with only 200% higher stats instead of 1000% higher stats. As Yoshi said he currently does 50K base damage now and will be doing 10K base damage after the change. So during unsynced content, if you hit something with 25K HP, it will take you 3 hits instead of 1 to kill it.

    Thats why he said unsynced will be getting "harder".
    (7)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,949
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Alien_Gamer View Post
    Thats why he said unsynced will be getting "harder".
    I do not remember any mention of unsynch becoming harder during those announcements.
    (3)

  3. #3
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,676
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Absurdity View Post
    I do not remember any mention of unsynch becoming harder during those announcements.
    He said it was the only thing the stat squish would affect.
    (15)

  4. #4
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    756
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 97
    Quote Originally Posted by Fawkes View Post
    He said it was the only thing the stat squish would affect.
    Yup, this sticked out to me too, he said unsyncs will get harder with stat squish.

    But can someone explain to me like I'm 7, why stat squish will affect unsyncs? Like didn't he say relatively, if players and mobs are squished by 25%, meaning everyone gets weaker by 25%? Why does it affect unsync?

    Let me write it out, let's just divide by 10, or delete 1 zero.

    Before Stat Squish:
    My level 80 PLD
    My HP = 1000
    My Damage = 100

    Level 80 Dungeon
    Boss HP = 5000
    Boss Damage = 500

    Level 40 Dungeon
    Boss HP = 500
    Boss Damage = 50

    I go into level 40 Dungeon unsynced. My Stats are 100% higher than the level 40 dungeon.

    Now Stat Squish - divide all by 10.

    My level 80 PLD
    My HP = 100
    My Damage = 10

    Level 80 Dungeon
    Boss HP = 500
    Boss Damage = 50

    Level 40 Dungeon
    Boss HP = 50
    Boss Damage = 5

    I go into level 40 dungeon unsynced. My stats are still 100% higher than the level 40 dungeon?

    Relatively still the same right? Sorry that I am not familiar with stat squish concept, can someone correct my example above if this is wrong?
    (0)
    Last edited by Hycinthus; 02-06-2021 at 07:45 PM.

  5. #5
    Player
    Lisertan's Avatar
    Join Date
    Aug 2013
    Posts
    94
    Character
    Selandrea Macmardigan
    World
    Shiva
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Hycinthus View Post
    Yup, this sticked out to me too, he said unsyncs will get harder with stat squish.

    But can someone explain to me like I'm 7, why stat squish will affect unsyncs? Like didn't he say relatively, if players and mobs are squished by 25%, meaning everyone gets weaker by 25%? Why does it affect unsync?

    Let me write it out, let's just divide by 10, or delete 1 zero.

    Before Stat Squish:
    My level 80 PLD
    My HP = 1000
    My Damage = 100

    Level 80 Dungeon
    Boss HP = 5000
    Boss Damage = 500

    Level 40 Dungeon
    Boss HP = 500
    Boss Damage = 50

    I go into level 40 Dungeon unsynced. My Stats are 100% higher than the level 40 dungeon.

    Now Stat Squish - divide all by 10.

    My level 80 PLD
    My HP = 100
    My Damage = 10

    Level 80 Dungeon
    Boss HP = 500
    Boss Damage = 50

    Level 40 Dungeon
    Boss HP = 50
    Boss Damage = 5

    I go into level 40 dungeon unsynced. My stats are still 100% higher than the level 40 dungeon?

    Relatively still the same right? Sorry that I am not familiar with stat squish concept, can someone correct my example above if this is wrong?
    They said squish will start at lvl 50 -> 80 so unsynced lvl 50 content might not have their numbers changed. So if you go into lvl 51 stuff unsynced nothing changes but in lvl 50 content it gets a bit harder. That's what I unerstood at least
    (4)

  6. #6
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    756
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 97
    Quote Originally Posted by Lisertan View Post
    They said squish will start at lvl 50 -> 80 so unsynced lvl 50 content might not have their numbers changed. So if you go into lvl 51 stuff unsynced nothing changes but in lvl 50 content it gets a bit harder. That's what I unerstood at least
    Got it, so it will be like:

    After Stat Squish

    My level 80 PLD
    My HP = 100
    My Damage = 10

    Level 80 Dungeon
    Boss HP = 500
    Boss Damage = 50

    Level 40 Dungeon
    Boss HP = 500
    Boss Damage = 50

    Basically my character is now weaker to go into lv 40 dungeon. Got it, yes it's an exagerrated and simplified example, but now it's clear.
    (0)

  7. #7
    Player
    Lisertan's Avatar
    Join Date
    Aug 2013
    Posts
    94
    Character
    Selandrea Macmardigan
    World
    Shiva
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Hycinthus View Post
    Got it, so it will be like:

    After Stat Squish

    My level 80 PLD
    My HP = 100
    My Damage = 10

    Level 80 Dungeon
    Boss HP = 500
    Boss Damage = 50

    Level 40 Dungeon
    Boss HP = 500
    Boss Damage = 50

    Basically my character is now weaker to go into lv 40 dungeon. Got it, yes it's an exagerrated and simplified example, but now it's clear.
    That's how I understood it. Yes. (Disclaimer: I could be wrong )
    (0)

  8. #8
    Player Ammokkx's Avatar
    Join Date
    Jan 2020
    Posts
    339
    Character
    Khenda Chelae
    World
    Exodus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Hycinthus View Post
    Got it, so it will be like:

    After Stat Squish

    My level 80 PLD
    My HP = 100
    My Damage = 10

    Level 80 Dungeon
    Boss HP = 500
    Boss Damage = 50

    Level 40 Dungeon
    Boss HP = 500
    Boss Damage = 50

    Basically my character is now weaker to go into lv 40 dungeon. Got it, yes it's an exagerrated and simplified example, but now it's clear.
    Not quite.

    It'll be more like

    Level 50 - HP 100, Damage 10
    Level 60 - HP 125, Damage 12
    Level 70 - HP 155, Damage 15

    as opposed to the current

    Level 50 - HP 100, Damage 10
    Level 60 - HP 200, Damage 20
    Level 70 - HP 400, Damage 40
    (2)

  9. #9
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Hycinthus View Post
    But can someone explain to me like I'm 7, why stat squish will affect unsyncs? Like didn't he say relatively, if players and mobs are squished by 25%, meaning everyone gets weaker by 25%? Why does it affect unsync?
    Not quite ELI7, but....

    The growth from 50 to 80 isn't linear. The curve gets steeper the higher you go. That is, the amount of growth between 50 and 60 (10 levels) is not the same as the growth from 60 to 70 (10 levels), and neither is 1/3 the growth between 50 and 80 (30 levels). The difference is much greater.

    Here are some hypothetical graphs:



    The top row is an example of the current power growth curve. The heights of the pink bars show the power at a lower level, 50 or 60, and the heights of the blue bars show the power at a higher level, 60 or 80. You can see that the difference between overpowering Lv50 content at Lv80 is several times more than overpowering Lv50 content at Lv60.

    The bottom row shows a hypothetical stat squish. In this particular example, the post-squish Lv80 is about 1/3 the power of pre-squish Lv80. Notice that pre-squish, Lv60 was about 2.5x as powerful as Lv50 but post-squish Lv60 is only about 1.5x as powerful as Lv50. Likewise, pre-squish Lv80 is about 16x stronger than Lv50 and about 6x as strong as Lv60, but post-squish Lv80 is only about 6x as strong as Lv50 and 3x as powerful as Lv60.

    The new power curve would mean that a Lv80 doing Lv80 content is still relatively the same pre- and post-squish, and a Lv50 player doing Lv50 content is still relatively the same pre- and post-squish. But compared to unsyncking content pre-squish, the post-squish Lv60 player doing Lv50 content is about 4/5 as powerful as they were before, while the post-squish Lv80 player doing Lv50 content is about 1/3 as powerful as they used to be.

    Of course we have no idea how steep the new curve will be in reality. This is a fairly exaggerated example to make the concept easier to visualize, but hopefully this explains why there would be a difference at all just for unsyncked players. This could very well mean that things some players are used to soloing might minimally need to be duoed, or maybe a duty you can currently duo might minimally need 1 each of tank, healer, and DD after the squish.
    (11)
    Last edited by Rongway; 02-06-2021 at 10:56 PM.
    Error 3102 Club, Order of the 52nd Hour

  10. #10
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    756
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 97
    Thank you, the graph helps and makes it very clear.
    (2)