Quote Originally Posted by S-C-R-Y-E View Post
I think the game could easily handle another healer if you just change how the healer works.

Personally, I'd like to see some sort of melee healer that utilizes that off hand weapon slot for something. Give them high mobility with short range or immediate area heals that forces them to be close to the person they want to heal. Alternatively, they could share the damage they inflict as a form of vampiric or indirect healing that operates separately from the normal rules of regeneration. They could then utilize screens or persistent area spells on the back line that only heals players as they dodge boss mechanics similar to how skills like Collective Unconscious work now. It would be a healer that emphasizes positioning and control of the battlefield through the use of persistent area spells rather than your traditional direct healing type of healer.

I dont know if the concept would work, but most of a healers heals are directed towards the tank anyways so limiting their most powerful heals to short range shouldn't matter too much primarily if they are a melee healer.
Melee healer sounds nice until I remind myself that ranged DPS firing from Narnia exist.