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  1. #1
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    Oh, tell me about it.
    I try to keep myself relatively close to -both- the tank and the boss, which more than likely will put myself relatively in the middle of 3 or 7 other members.

    The thing is, it worries me (or should I say: amuses me) that the likelihood of encountering players that could not grasp the many advantages of sticking relatively close to the boss’ ass is quite staggeringly common, especially if one actively using DF.

    And by ‘relatively close’, I’m referring to an area just as wide as the 3 healers’ dome-shaped AoEs such as [Earthly Star], [Collective Unconsciousness], [Asylum] & [Sacred Soil]. At least that’s the general radius which I would expect if they were to implement a ‘melee healer’ (it could be 5y or even as far as 12y akin to DRG’s tether, but I’ll stick to the middle ground, which is 8y)

    Of course, if they do not have the luxury of 20y - 30y target healing like our existing healers do, trying to reach those Narnia snipers would be a chore. Ngl, like Dogempire stated. Rescue or let them dig their own lonely grave. Both are very tempting to do—just not a fan of doing it myself.
    I think a lot of it comes down to habits from other games which had their purpose there but not here.
    If a boss loved to just drop puddles under you without warning it was best to stay spread and farther away so they don't clog melee range and make navigating through the boss room easier. A priest talent in WoW even increased in healing if you stand farther away.

    But many mechanics here are designed in a way that it's best to stay at max melee even if you're not a melee. You have the occasional mechanic in dungeons and raids that needs everyone spread for a moment (like e5s Thunderstorm or e6s HoH) but those are outliers.
    Most players don't realise just how much they're putting themselves at a disadvantage by staying far away from the action. Not just because of buffs and heals but many mechanics are harder to dodge if you're standing far away, not easier. Pointblanks are usually just big enough to force tanks and melees to disengage for a moment, making it easy to cover the distance with a single slidecast if you're at max melee while cones and donuts require a lot more movement if you're standing outside.
    But a large part of the community still has this weird misconception that melee range is exclusively for melees and tanks and everyone else needs to kindly f*ck off when only very few mechanics require you to move out and give you several in-your-face warnings way ahead of time.

    Although I didn't make a habit of standing in Narnia to begin with, it wasn't until I played BLM and got into savage that I really noticed just how much easier everything is not just for healers but for myself aswell if I stand close to the boss.
    Even on fairly immobile classes like BLM and WhM it's entirely possible to stay in melee range and still preposition in time before a mechanic goes off. Everyone profits from it. DNC can use Impro/ Curing Waltz, everyone gets the healer bubbles, buffs and raid shields, DRG can tether anyone, PLD can flap the wings and catch everyone.

    I wish people wouldn't just play classes to 80 but try to learn from it aswell. You learn so much by actively playing a different role or class.

    Quote Originally Posted by Absurdity View Post
    I really hope that idea dies soon. It may have been a requirement in the past to have 1 regen healer and 1 eHP healer for the high end content but that hasn't really been the case for a majority of Stormblood and certainly not for Shadowbringers.
    It's very simple, people need to ask themselves the question "do we die from this mechanic, even with full hp, if I don't put shields on the party?" If the answer is no, then shields are unnecessary and if that is the case for every mechanic in an encounter then a shield healer is unnecessary.
    Even if there is one mechanic that loves to one-shot people (like e7s tethers on casters at entry level gear) you can find ways to work around that. Throw that Heart of Stone/ TBN/ Benison/ CI on that squishy or if it's a BLM, put that MW to good use for once. Maybe shift around some party mitigation. Even tank LB is viable if you still get a melee LB 3 in case you need it for dps. And AST still has Neutral.
    But it's easier to just ask your healer to spam GCD shields instead of thinking about what kind of tools the raid as a whole has.
    (2)
    Last edited by Rilifane; 01-27-2021 at 01:27 AM.