Quote Originally Posted by Jirah View Post
my head hurt reading “MCH” and “Best Job” in the same context. Allow me a few seconds to drain out all my beef to try to make a counter claim real quick.

The context of what it means to be a good job is very flawed, a job in game will never perform as well at 18s 50s and 80s in the same manner nor is it the jobs fault. In this case it is, as MCH doesn’t evolve past 50 at all it gets 1/2 skills and the rest are shallow as water upgrades that don’t add anything new mech wise and are spread very very thin. Takes 10 levels to get your complete heated rotation when in SB it was all at once. The jobs shallowness shouldn’t be Celebrated it should be a striking concern for the jobs stagnation so early in the game. It isn’t “Synch friendly” it just doesn’t have a lot going for it.
Naw, I don't agree. To be honest, I generally hate what people consider to be depth and as such, I don't value it and it doesn't enter into my equation. That the mch rotation doesn't evolve past 50 isn't a flaw to me, it's a perk because that means at 50 the kit feels complete to play and that makes content done at level 50 more fun. Contrast this with blm, a job which feels completely different to play under 50, at 50, at 60, and at 70 and for me at least, is a miserable, terrible job under 70 that I want nothing to do with.

And to use my main job, samurai, as a further example, samurai is a dirt easy job. All the way from 1-72 when you get tsubame all you really need to do is make sen, spend kenki when it gets to 35, use your cooldowns more or less as they come up. When you get tsubame, that adds the only real depth to the job, but it's insanely stupid depth. Now you have to figure out, on the fly, how to make use of meikyo, hagakure, and yaten enpi combo to manipulate your gcd to line up a midare exactly when tsubame comes off cooldown. It is an utterly unintuitive mechanic that you would probably never figure out how to use optimally on your own. I know I sure didn't and it wasn't until I read the balance and learned how the manipulation works and then the skill speed break points and even after that it still took about a month of playing it before I was comfortable enough to do it on the fly.

Is this fun? Sure, I find it satisfying to do, it makes me feel clever and rewards me for learning a thing and developing a skill. Do I miss having to do it when I sync under 72? Absolutely not. Not as much as I miss kenki mastery 2 when I end up under 62 which is the lynchpin of the whole job as far as I am concerned. If they deleted tsubame would I miss the depth it brings? No, even if the left the job entirely as is, it would still be my favorite.