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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rika007 View Post
    Summoner on the other hand does need a full reworking, and part of the issue is Summoner players are split on how they want it to happen. Some want the pet completely gone, some want dots to be gone, some want the pet reworked entirely, some want Aetherflow to go (and a very small amount don't like the Demi-summons, but we don't talk about them). Summoner's damage and meta placement is more then fine, hell if anything even after several nerfs it's still a monster, but the issue is most raiders only play it because it's a monster. Take away its obscene damage output on top of mobility and support and most save the die hards would immediately drop the job in favor of Red or Black Mage. Putting up with the Egi and Demi's that ghost moves and bleed damage, on top of an opener that even post rework requires you to play flight of the bumble bee while every other dps plays twinkle twinkle little star, dealing with multiple job mechanics that do not work in harmony, all on top of the absolute strictest DPS rotation in the game only feels worth if you are bringing the damage. I personally am on the train of removing Egi's completely from the top level rotation, turning them into lower level stand ins for the Demi's so that Summoners leveling experience fits better. Then merging Bahamut with Dreadwyrm trance so it functions similar to Pheonix and Firebird trance, along with finally making it so that the Demi's no longer follow you around and instead stay in the spot you summoned them.
    I think the actual issue is not the players, but the developers still not having a clue on where the Summoner is going for the past 2 expansions, because they are in this odd middle point as they are no longer a fully functional pet job (and by that I mean with what means to manage a pet), but they didn't go all the way to the opposite direction.

    And the root of SMN's problems appears to be actually beyond design, but the game code not allowing a fluid gameplay with pets. Unless 6.0 brings an overhaul in the code structure (what is the likeness of that to happen?) I honestly think that Egis are going to probably be just a cosmetic feature and Summoners will fully embrace Trance rotation, ending just with a big flashy spell in the form of the Demi summon coming and unleashing their signature move.

    Same reason why I think Beastmaster will probably come as a Limited Job, because being outside of mainstream content, they can cope with the clunky pet interactibility, especially if it's solo play. Heck, I'd even go further and say that BST pet combat will be a separate feature on its own.
    (1)

  2. #2
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Raikai View Post
    I think the actual issue is not the players, but the developers still not having a clue on where the Summoner is going for the past 2 expansions, because they are in this odd middle point as they are no longer a fully functional pet job (and by that I mean with what means to manage a pet), but they didn't go all the way to the opposite direction.

    And the root of SMN's problems appears to be actually beyond design, but the game code not allowing a fluid gameplay with pets. Unless 6.0 brings an overhaul in the code structure (what is the likeness of that to happen?) I honestly think that Egis are going to probably be just a cosmetic feature and Summoners will fully embrace Trance rotation, ending just with a big flashy spell in the form of the Demi summon coming and unleashing their signature move.

    Same reason why I think Beastmaster will probably come as a Limited Job, because being outside of mainstream content, they can cope with the clunky pet interactibility, especially if it's solo play. Heck, I'd even go further and say that BST pet combat will be a separate feature on its own.
    I don't think the egis are gonna go to a purely cosmetic feature, they made new ways to have "pets" in shb so i think they will use those new features next expansion. Though i will say SB was the best iteration of smn hands down. Everything just flowed fluidly and was fun to optimize while not being as strict as it is now.

    I also think they are gonna just use the old pet coding for beast master going off how they fight in bozja. Having hp bars for the beasts would make sense if they were trying to capture the feeling of 11 BST. Same reason why i think it'll have the colosseum match's as well (as much as i wish it not to be so and for it to be full job but c'est La Vie).
    (1)

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