The Biggest Hope for 6.0
WE GOING TO THE MOON. Yes, THAT MOON THAT ELIDIBUS STOOD ON.
My Biggest Fear for 6.0
The Legendary 7th Fell Cleave will become real.
The Biggest Hope for 6.0
WE GOING TO THE MOON. Yes, THAT MOON THAT ELIDIBUS STOOD ON.
My Biggest Fear for 6.0
The Legendary 7th Fell Cleave will become real.
Hopes:
AST is returned to more of how it worked in SB
Actually Healing in general is returned to that phase
We get a new Healing Job
We finally go to Islabard and remove the clouds on the world map
They keep the interesting story direction and nuance of ShB and it is not just SB 2.0 even with Zenos being present
More Hairstyle options for Viera and more hats being made available to wear
An increase in storage space, both inventory, saddle bag, and retainer space
Also an increase in the number of glamour items you can store and the number of glamour plates you can have
Garlean style glamour and gear, we got Ascian style gear for Hereos gauntlet, this has been a feature many have wanted for years.
Some more Alt friendly system, some of us do have alternate characters to see things as a different race, gender, roleplay experience, be on a different server etc.
Maybe some more customization options for existing races
That we go back to how dungeons were released in SB with 2 one patch and 1 another, allowing more diversity in the expert roulette
It hopefully still releasing in summer, maybe July, and shortening the gap between 5.5 and 6.0 that we usually see with the X.5 patches and the new expansion with maybe them delaying the first raid series by a bit longer to get it out though I am more understanding of delays here due to our current situation
Fears:
No new healer again
Healing is butchered even more
That it is not Islabard even though they have been hinting at it for 2 expansions now and all the recent story points heavily imply it, nothing else makes narrative sense right now. I am not ruling out Sharlyan i just feel it will be a single hub like Hingashi but with the story prominence of Ishgard.
That all of the nuance and storytelling genius present with ShB is gone and it is just SB 2.0
That Zenos absorbs Zodiark's power and becomes the final boss instead of it being Zodiark who we know has the original Elidibus as his heart.
That the Capitol of Garlemald is just Ala Mhigo 2.0 (never forget Ala Mhigo just being a dungeon) and also dungeon with it never being explorable again despite its prominence in the story and looks as boring as it did in the cutscenes. you can make parts of it rich and gaudy and more like the Prima Vista and still explain away that those areas that we saw where poorer districts, Victorian London had different districts with more poorer smog ridden districts on one side and more gaudy well kept richer districts on another
No new hairstyles for Viera or no new headgear being made to work with them
Another expansion with no Inventory size increases, SB did it and I was disappointed ShB did not
No new Glamour storage and plate number increases as well
That we stay at one dungeon per patch (Amnesis Anyder became really annoying on expert roulete)
We are already on Ilsabard. Gangos and Bozja are on Ilsabard. Granted we still have the map covered by clouds, but we have already set food on Ilsabard.
I think Terncliff is on Ilsabard as well. But I've seen both that and Gyr Albania. The regions are linked there so the confusion makes sense, but I think Ilsabard is more likely.
Last edited by Eloah; 12-29-2020 at 06:34 AM.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
Bojza I believe is in Orthard, and yes i believe Ternclif is in it but mainly what I mean is in Islabard but I mean full on explorable zones there and for the clouds to finally be removed, this would also be adding the Dalmascus map we saw at the end of the Ivalice raid series as well as seeing where Bojza and Ternclif are, mainly finally seeing the completed map of the three continents ever since we saw Islabard covered in clouds leading up to SB i knew it would be very important, that is why i want it to be the location for 6.0, i really cant agree with anything else at this point.
Last edited by FrightfulNight; 12-29-2020 at 07:15 AM.
Hopes?
Female Hrothgar as PCs.
New updated engine.
Fears?
That will have to deal with this lame ass villain who just wants to murder-suicide the world and this delusional murder hobo..
No Bozja is in Ilsabard. The only part of Othard we haven't really explored is the northern section. So the Bozjan "Southern" Front, which we know is along a coast doesn't make much sense otherwise. That and the storyline states it on the southern eastern tip of Ilsabard. It is relatively close to Dalmasca, which is on Othard though.
Also to add to what you have said there are 5 continents. The 3 main, and then the "new world" and Meracydia.
Last edited by Eloah; 12-29-2020 at 07:44 AM.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
Hopes: 2H DPS option, a wizard hat that will fit my head.
Best Wishes
-Reyketi
The hour of departure has arrived, and we go our separate ways
I to die, and you to live
Which of these two is better, only the gods know
Hopes
Fears
- A dedicated UI window for managing Egi glamours, completely replacing the need for text commands.
- Actual Egi glamours (such as Ramuh-Egi) finally being implemented.
- Unlocking further Egi glamours through dedicated quests/solo instances ("austerities").
- Removing "Summon II" (i.e. Topaz Carbuncle/Titan-Egi) as a summon command, thus giving its shield skill to ACN/SMN directly.
- Renaming "Summon I" and "Summon III" to "Summon Caster" and "Summon Attacker" respectively.
- Allowing ACN/SMN to summon both types of pets (i.e. caster and attacker) at earlier levels, preferably Lv.15.
- Either improving "Physick" so it scales to INT (like RDM's "Vercure") or replacing it with something else through a trait (like an "Everlasting Flight" on demand).
- Replacing/consolidating ACN/SMN's "Energy Drain" with "Energy Siphon" through a trait (damage potency 100 to first enemy and damage potency 40 to all enemies nearby).
- Alphinaud becoming a SMN and being able to summon Shiva-Egi.
- Introducing more Trust companions (such as Arenvald and Fordola).
- Travanchet returning in a major role.
- Beastmaster limited job.
- Actual Egi glamours (such as Ramuh-Egi) delayed YET AGAIN.
- No (significant) changes being done on SMN at all.
- Garlemald still being around.
- Hydaelyn/Zodiark arc not being resolved by then.
Last edited by Exodus-E; 12-29-2020 at 08:57 AM.
Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).
Hopes:
1) At very least the levels 1-50 experience gets revamped on gameplay.
Not necessarily story or maps. but SKILLS. Enough with the needless restrictions on skills like DRG AoE. Dragoons can feel pretty useless on content below 45 because they get AOE only after..because who knows why..you shouldnt feel annoyed seeing someones job on dungeon.. (ie: "ok we have DRG..guess no wall to walls this run..)
Sorry for comparision but in WoW you get quite bit of skills early on. Some of those skills were probably added in newer expansions but are accessed at early levels so they can get used to it faster. None of this "yeah theres huge quality of life skill at 71 that makes your job way better"..or "heres totally new resource you have to worry now after 50 levels!"
2) Combine some of the older systems into one. Like Cross-world LS, LS, Fellowships.. make it just Linkshell that can hold more than few people it does now. Also add some cool retainer-like-ventures to squadron missions. For glams (even if untradable!) and whatnot.
3) New healer! New caster!
4) New quest-types other than "interact with sparkly thing, return sparkly thing to NPC" and "interact with purple smoke, fight bad stuff, return to npc".
5) Fates being revamped slightly or massively. I loved how Guild Wars 2 did their world events, and its one of that games strongest points. Lot of event-chains, decent rewards at all levels so you dont end up with "dead FATE maps" so often.
For example there was map which was one massive event-chain where you escort NPCs from start to world boss. between those you had smaller events where you had to split raid between them. It was really fun "commanding" that map and teaching people everything. There was at least 25-50 people per three "lanes". There was also dailies that were like "Do 3 events in map X" and it brought life to the map for that day. I mean, its better than no one doing them.
Fears:
1F) We will still be running Crystal Tower "raids" for 360 days with one Void Ark, because people would rather do 15 mins of pressing 3 buttons with no real danger, than 30 min alliance raid where you press 4 buttons and might "die"
2F) We still cant use armoire for anything real.. let us use it for for raid gear. Or even lvl 60/70/80 artifact gear like its meant to be used..
3F) XVI takes most of the dev-resources.
4F) See hopes 1 but its opposite.. they remove skills from ranges like 1-50 and add new ones instead to 81-90.
Last edited by InkB; 12-29-2020 at 09:05 AM.
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