Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 104

Hybrid View

  1. #1
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Hopes:
    More story regarding the Ancients. (what was the sound, more on the convocation, what the original star was like etc.)
    Rework a proper one this time of healers and dungeon mechanics for healers. (tl;dr - if you're gonna force us to heal, give us more to heal)
    Fix Living Dead and make DRK more unique from WAR.
    Harder normal content, or some HARD versions of dungeons.
    A new deep dungeon.

    Fears:
    No changers to healers: AST card system, WHM's lack of identity, SCH's everything, and/or fixing how much down time we have.
    New healer introduced either steals previous skills from current healers and/or ends up in the same state of current healers.
    Another expansion with Zenos as the main antagonist. Just... if we're gonna go that route can it be a bit more interesting than SB's?
    (4)

  2. #2
    Player
    foyboy's Avatar
    Join Date
    May 2020
    Posts
    21
    Character
    Kael Foyne
    World
    Behemoth
    Main Class
    Astrologian Lv 100
    Hopes:
    • The classes I play will expand rather than being reworked (they're fine in their current iterations methinks)
    • The story will continue to be brilliant and full of heart and emotion. That the next expac will be another HW or SHB rather than another SB
    • More emotes and glams that aren't locked behind MTX
    • Even more varied dialogue options to allow more character expression.
    • More usage of established characters. (merlwyb's usage in 5.4 is a good start.)
    • More beautiful and varied zones. (Rather than having 3 generic deserts and an empty ocean like in some expacs)
    • Hildebrand, Godbert, nashu etc will get a voice, even if only for a single cutscene.

    Fears:
    • Zenos will continue to be a horrible villain.
    • Fandaniel will be a generic, mustache-twirling antagonist.
    • They'll inexplicably bring back palpalymo for no reason.
    • Classes will get unneeded reworks that completely change how they play for the worse.
    • Nomura.
    • With the success of shadowbringers, that square will decide to 'coast' for an expac, and half-ass the whole thing.
    (3)

  3. #3
    Player
    Erendis's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,347
    Character
    E'renndis Harper
    World
    Moogle
    Main Class
    Fisher Lv 100
    My fear is that Zenos will survive to see 6.0...
    (11)

  4. #4
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Hopes:
    - More complexity in gameplay
    - Better Dungeons
    - Better Job-Identification and greater differences between jobs while still balanced
    - Hildibrand

    Fears:
    - More oversimplifications in gameplay
    - Same old shit
    - Continuation of balancing in form of: every job plays just the same
    - No Hildibrand
    (9)
    Pepsis Eorzea-Tagebuch:
    https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Hopes:
    -A 3rd free retainer or a Materials tab.
    -Healer changes. Surely they'll have to look at Piety too now a crafted ring is BiS, it should give damage similar to Tenacity.
    -Some new content. Bozja wasn't new, it was this expansions Eureka. If we're losing Hildebrand, several dungeons, new race headgear, new class primal weapons and deep dungeons it'd be great to see something in return.
    -Hildebrand.
    -One week delay to Savage.
    -More difficult crafts besides spamming hundreds of one item in a 10 day window for next to nothing and a dinosaur for wasting 500 hours. Expand on the expert system and make Master Recipes a challenge. The 4 star set this patch was a small step in the right direction, requiring good food and some HQ mats.
    -More of the same. I like gearing in this game, it's consistent and time friendly unlike other MMO's that shove you onto a constant RNG treadmill. Good job there.

    Fears:
    -Healers unchanged. WhM still a clipping, immobile mess, SCH's pet still clunky, Piety still a near-worthless stat over a certain amount/when you have a boss on farm.
    -Crafting easier than ever, Fishing heavily nerfed to "draw more players in".
    -Bots still rampant and untouched.
    -No extra inventory slots at all and hundreds more items and materials added.
    -The dungeon system untouched, no mythic+ or hard mode, just another set of worthless facerolls to serve as chores for leveling or tomes.
    -Even more content pruned instead of more added. No primal weapons at all for the new classes.
    -Dps nerfed to match the current "complexity" of tanks and healers.
    (6)

  6. #6
    Player
    Peace-Division's Avatar
    Join Date
    Jun 2020
    Posts
    48
    Character
    Lewte Bokzez
    World
    Zodiark
    Main Class
    Machinist Lv 80
    Hopes:

    A re shuffle of many rotational required skills to lower levels so that they are imprinted into muscle memory much earlier

    As above but with AOE skills for some DPS classes so that they can use them earlier to help with trash packs in MSQ/Dungeons

    Upgrade CNJ/WHM Cure 1 to cure 2 and maybe add a smaller chance for a free cure by using cure 2 or change the freecure buff to chance to freecure using stone and or aero

    More MSQ voice acting and the WoL to have more selectable "dialogue choices" or even better a voice.

    Remove the god awful default mount speed on a new area and make the slightly faster version default, now that +speed via maps is redundant after you earn flying for the zone.


    Fears

    They dont allow more skills into the lower ranges and we get yet more spread out due to the new level ranges because for some odd reason they seem to think 5+ decent rotational/situational skills for the first 50 levels is somehow overwhelming to new players

    A plot armour baddy knocks the WoL on its backside once again early into the expansion and we have to power up for the finale

    Poorly placed quests that makes us go back and forth for fake time padding

    Even easier dungeons than 5.0 that are short and uninspiring
    (3)

  7. #7
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Immediate: Egi Glamours
    Blue Mage Unlimited
    Crowd Control and Utility to all jobs where applicable.


    Over patch cycle:
    Glamour System overhaul. Equipment Log added.
    Reassessment of older content, lowering maximum ilevel so old content is still relatively challenging.
    Overhaul Castrum Meridanium and Praetorium, end the Zergfest and give the dungeons some legitimacy if I have to do it every day.

    Fears:
    Failure to properly assess job updates and needs.
    Inability to top that increasingly delicious ShB storyline.
    (0)

  8. #8
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,700
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Hopes:
    -More hrothgar and viera customization
    -Ishikawa succeeding at making Zenos an interesting character
    -Good conclusion to the ascian story
    -New deep dungeon
    -Glamour dresser expansion
    -Another ward or two for all housing areas
    -More Cid and Nero
    -Going to where no one will predict before the reveal

    Fears:
    -Dungeon design staying like it is even for the optional dungeons
    -New jobs being added in spite of the dull state of most existing jobs
    -Nothing being done to make lv1~60 leveling less tedious due lack of actions/repetitive rotations becoming worse as new actions are added and older tiers are trimmed down yet again
    -SE still won't increase budget meaning PvE content will still not be the same quality or quantity as pre Stormblood
    -Another Diadem-like system
    -Nothing new added to the open world
    -Overworld design not improved from Shadowbringers
    -6.0 story is 12 hour long at best when you exclude/skip cutscenes
    -We don't actually go to Garlemald at all

    Quote Originally Posted by Theodric View Post


    - An unsatisfying conclusion to the story surrounding Garlemald, the Ancients and Zodiark.
    It often feels to me the only reason Garlemald was kept after 2.0 is because Yoshida couldn't come up with a solid reason to wipe them off his vision for XIV, but they were super convenient for plot devices. I won't be very surprised if the way they wrap up Garlemald itself is not very satisfying.
    (2)
    Last edited by ReynTime; 12-28-2020 at 11:33 PM.

  9. #9
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Hope: FFXIV developers finally figure out exactly what they want healer gameplay to be and clearly spell it out to the playerbase.

    Fear: They continue to have mixed messaging on said subject.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #10
    Player
    Imakun's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    158
    Character
    Eeri Yul'hart
    World
    Ragnarok
    Main Class
    Astrologian Lv 80
    Hopes:
    -We go back to being an actual MMORPG with more job diversity, enmity and TP management, classic FF elements being brought back (Protect, Shell, Stoneskin, etc)
    -Less scripted fights, more engaging dungeons and group activities
    -Support going from ranged DPS to Healers so they can actually feel impactful during a fight instead of just spamming 1 spell between healing
    -Jobs get their fantasy back (things like Leeches/Exalted Detriment/Esuna) with less general "role abilities"
    -AST gets its original card system back FOR THE LOVE OF THE MOTHERCRYSTAL
    -SMN goes full summoner with maybe a summon rotation? Also less dots, more summons
    -SCH gets at least Bane back, more Fairy abilities to spend the gauge on
    -BLM freed from Ice/Fire rotation
    -New territories to the West and Sharlayan, explore more of Hydaelyn

    Fears:
    -None of the above happens
    -Zenos doesn't get obliterated and/or shot into space
    -The Ascian story doesn't conclude
    -Everything stays the same
    (7)

Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast