Quote Originally Posted by Khalithar View Post
Short answers, no.

Long answer:

A tank's role isn't aggro management, rather the tank role's entire purpose is mitigating enemy damage in the most efficient way possible and aggro management is only a small part of that. It also includes optimizing enemy position for dps uptime (faster kills = less damage done), mitigating tank busters and aoe damage with cooldowns, reprisal, and our various party wide defenses, managing the amount of enemies we grab per pull in dungeons to manage incoming damage vs efficiency vs what the healer can handle, and doing all of that while dealing with the other mechanics that the boss does.

Now for my part I considered aggro management to be the least interesting part of the role in general as focusing on all that other stuff is what I prefer to focus on. Also, in practice when they eliminated the tank stance damage penalty and I could focus on everything else without having to glance at the aggro bar in the party list I found the entire experience much more enjoyable as it let's me focus entirely on maintaining my damage, positioning, and boss mechanics. I'd been asking for a similar change to the tanking and aggro system for ages and I got exactly what I wanted and once I actually got to use it in practice? I considered it better than the old system in every way.
There so many things with what you said that do not work in a classical tab target MMO... and a lot of these things that you said only really work in a action MMO like Black Desert Online and Phantasy Star Online 2 just to name a couple examples... and because Final Fantasy 14 falls into classical tab target MMO, that means a lot of the things you are okay with only work in the short term and MMOs by design are to you to play as long as you possibly can without playing anything else because it also has the pay-to-play model that somehow has free-to-play elements that do not mesh with the payment model it's using(see World of Warcraft in how it is struggling) there is also the fact that unless there is a steady flow of money going into the game any other projects are going to be delayed or canceled if keeping the MMO up is top priority... though this isn't the thread for that discussion...

Aggro management is probably what made the mechanics that are just the boss auto positioning for some kind of attack less boring than they are now as it was something you still had to pay attention to whiles also making sure that bosses didn't just 1-2HKO someone that wasn't a tank from auto attacks alone... and you could do any content without Provoke or "tank stance" and it will yield the exact same results as using those abilities and chances are that 1-3 people are going to get upset that I even remotely suggest something like that and the devs see that as 30,000 times the amount of people getting upset about it and listen to them and force enemies to tether to the tanks just people stop complaining about it...

Bosses just auto position for the players, and by 6.0 aggro might as well just tether to tanks automatically, further alienating players from what made them go to the role of tank in the first place, tank busters and raid wide AoE damage might as well not exist considering how infrequent they are becoming, tank swaps become even more pointless because, again, how infrequent they are becoming, and even trash mobs in dungeon dungeons might as well be training dummies that do damage but don't move, and any mechanics that bosses would have had are just replaced with auto-attacks and everyone (with the exception of the small handful that are okay with it) will ABOSULUTELY HATE IT which means the devs and Square-Enix would need to do damage control but by then it would be too late to save FF14, and yes the devs WOULD do all of that JUST TO SPITE US PLAYERS AND FANS... and it's not a matter of "if" but "when" it happens... and WHEN it DOES happen; I TOLD YOU SO!