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  1. #1
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    5,416
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    This game isn't like other MMOs. It's very story-focused which is not typical in MMOs. People playing this game shouldn't come into it expecting the typical MMO experience. I personally like that it's not like others. That's one reason I play it.

    Story and level skips are there for those who just want to jump in and play with friends. We don't need anything else.
    (49)

  2. #2
    Player
    Reyketi's Avatar
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    Dec 2020
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    34
    Character
    Reyketi Galadriel
    World
    Mateus
    Main Class
    Lancer Lv 80
    Quote Originally Posted by TaleraRistain View Post
    This game isn't like other MMOs. It's very story-focused which is not typical in MMOs. People playing this game shouldn't come into it expecting the typical MMO experience. I personally like that it's not like others. That's one reason I play it.

    Story and level skips are there for those who just want to jump in and play with friends. We don't need anything else.
    If the length of the MSQ were not an issue, Square Enix would not have condensed it. Skips regarded.

    Best Wishes

    -Reyketi
    (6)

  3. #3
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    5,416
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reyketi View Post
    If the length of the MSQ were not an issue, Square Enix would not have condensed it. Skips regarded.

    Best Wishes

    -Reyketi
    We used to have a quest drought at (I think it was) 47 and couldn't continue MSQ. Had to turn to FATEs back in the day. But then they streamlined how they were doing leveling in ARR. This made the fetch quest padding that we relied on for exp no longer needed, so they could toss it out. They really didn't remove much story stuff. The design of this game is around telling a story. That's why everyone has a main storyline they must follow and even have some optional content locked behind doing it. They want people to experience that.
    (23)

  4. #4
    Player
    Tuska's Avatar
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    Nov 2020
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    22
    Character
    Mocha Mochi
    World
    Adamantoise
    Main Class
    Botanist Lv 80
    All they have to do is make the MSQ not mandatory like pretty much every other mmo.

    People that want to read the story will. People that want to grind to end game are going to ignore the story anyway.

    I have absolutely zero clue what's going on lore wise and don't care to know. So what good did forcing the story on me and players like me do?
    (3)
    Quote Originally Posted by Kyrj View Post
    Balmung truly is the Florida of FF14.

  5. #5
    Player
    glitteringcosmos's Avatar
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    Jul 2020
    Location
    Gridania
    Posts
    326
    Character
    Tao Xu
    World
    Odin
    Main Class
    Scholar Lv 96
    Quote Originally Posted by Tuska View Post
    All they have to do is make the MSQ not mandatory like pretty much every other mmo.

    People that want to read the story will. People that want to grind to end game are going to ignore the story anyway.

    I have absolutely zero clue what's going on lore wise and don't care to know. So what good did forcing the story on me and players like me do?
    Because it's a Final Fantasy game. Its main selling point is MSQ. If you aren't here for story go play one of those other mmos, simple as that LOL. The developers don't WANT to be like other mmos in this regard, and for good reason. Even if you're not into it, that's the whole selling point of the franchise. They offer the option of the skip for players like you if you REALLY don't want to play the story, but MSQ is their bread and butter.
    (6)

  6. #6
    Player
    Tuska's Avatar
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    Nov 2020
    Posts
    22
    Character
    Mocha Mochi
    World
    Adamantoise
    Main Class
    Botanist Lv 80
    Quote Originally Posted by glitteringcosmos View Post
    Because it's a Final Fantasy game. Its main selling point is MSQ.
    Says who? Nothing on the box cover or anything official says "The main selling point is the MSQ" it only states that it's an MMO and MMOs by nature have a TON of main selling points depending on the player. Some people only play for raids, crafting, the social aspect etc.

    However even if it's officially stated "the msq is the selling point" what does that have to do with making it required? It's not a single player it's a mmo and every mmo (with the exception of bdo) has lore, story, a reason for why you're killing x boss and why you're in x location, yet it's not forced.

    The story can still be there but it can be optional for the people that want the mmo part since it is after all....a mmo.

    The developers don't WANT to be like other mmos in this regard, and for good reason.
    So then why do they have everything else other mmos have? They aren't even doing anything different remove the forced story and this is a more casual WoW clone. It operates no differently than any other themepark mmo.

    If you aren't here for story go play one of those other mmos, simple as that LOL.
    If you aren't here for the crafting go play another mmo.
    If you aren't here for the raiding go play another mmo.
    If you aren't here for the glamour go play another mmo.
    If you aren't here for the erp go play another mmo.


    Imagine playing a mmo and then boiling it down to ONE aspect of it...and the weakest aspect at that, the story, which is a one and done deal. You spend more time doing other things that aren't the story....
    (5)
    Last edited by Tuska; 12-26-2020 at 05:07 PM.
    Quote Originally Posted by Kyrj View Post
    Balmung truly is the Florida of FF14.

  7. #7
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Tuska View Post
    Imagine playing a mmo and then boiling it down to ONE aspect of it...and the weakest aspect at that, the story, which is a one and done deal. You spend more time doing other things that aren't the story....
    I agree with all the things you said except that one line. Because it is a one and done deal doesn't mean it is the weakest aspect...Some people would say that any form of grinding/repeatable content is the weakest aspect of the game. As you mentioned yourself, everybody plays differently, and a lot of players are enjoying the game mostly for its story.
    Actually, being an MMO makes it possible for the story to be constantly evolving, which is not something you'd get from a traditional single player JRPG. This is also probably what makes XIV's story so good for many players : being with the same characters and seeing them evolve for many years creates some sort of "attachment". Getting some backstory for our own created character we spent hundreds and hundreds of hours playing as probably adds to that as well.


    Anyways, options are always good to have.
    I personally am enjoying every tiny little bits of story I can get, but I still think the game should be more 'welcoming' in the way it gates content behind the MSQ, and I'd also say that the story needs to be trimmed down every couple months/years.
    I can appreciate having a few hours of story to go through every few months, but when I saw how lengthy 5.4 was...I personally appreciated it a lot, but I also thought about the new players who would have to go through this in a few years, after playing through the first 200h-ish of MSQ and knowing that there are still dozens of hours ahead...that's a massive time investment that a lot of players are not willing to go through.
    New players can really easily get tired of the game before even reaching end game. That's what happened/happens with 2.X, and that could also easily happen with 5.X IMO.

    I don't know....instead of making the whole story optional, they could just make it easier to go through : trim it down regularly, and maybe add a 'skip quest' option on top of 'skip cutscene'?...You'd still have to go to each quest NPC, but the amount of back and forth you'd have to do would be reduced by a lot if you plan to skip it all anyways, so it would be a lot more bearable for those who want to reach endgame...
    MSQ is the best way to reach the level cap in this game anyways. Going through it is just free exp. So, keeping it mandatory and making it easier to go through sounds like a good deal to me.....
    (0)

  8. #8
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    A point I wanna make separate from my other point: The quests themselves need a bit more streamlining in ARR. Especially Post-ARR.

    IE: In the quest Into the Heart of the Whorl, you speak to Merlwyb. Right next to her is Yugiri. After speaking to Merlwyb, you then have to click and speak to Yugiri. Both of these trigger a cutscene.


    I like the story and I dont think it should be cut down. But the quests themselves need a bit of work.
    (0)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  9. #9
    Player
    Masked-dingus's Avatar
    Join Date
    Jul 2020
    Posts
    81
    Character
    Masked Dingus
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Reyketi View Post
    If the length of the MSQ were not an issue, Square Enix would not have condensed it. Skips regarded.

    Best Wishes

    -Reyketi
    well, story and level skips are mostly there because SE knows people are gonna pay for them, that's it

    on the concern of lenght, there's sometimes things i don't understand with the way they chose to ell their story, like, i come to some NPC, talk to me, trigger a cutscene, in wich he tells me to talk to the NPC sitting NEXT TO HIM wich triggers another cutscene... Was it really too hard to make 1 single cutscene during wich both NPC are sying what they have to say ?

    i don't know, just sometimes ( for me at least ) the way MSQ is presented feels long and tedious for the sake of being long and tedious
    (1)
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