Quote Originally Posted by Deceptus View Post
Issue is this is literally a only a problem between the good players and the not so good players. Good players use their entire kit, self heals and mitigation and all. Poor players don't. I'm not against this idea mostly since it's pretty rare outside of statics to see the majority of the FFXIV playerbase using their entire kit.
Well, I do think the majority of the player base is the target for role and job designs usually. And thanks for the screenshot.

Quote Originally Posted by Rilifane View Post
It would reduce downtime only marginally. I've spent enough time in PFs where absolutely nobody used Addle/ Feint/ ranged mitigation and even tank raid mitigation was sparse at best if used at all and all it did was force to hardcast here and there but usually still single digits for a ~10min fight. And in casual content, those skills don't get used at all.
All it would achieve is that healers get even more frustrated than they are now because they're getting even less bang for their bucks but they'd still try to squeeze out dps where they can. Even if it was a 10 potency skill, people would spam it. It's not just out of neccessity that healers spam dps skills, it's because nobody wants to feel useless by standing around more than half the fight without anything meaningful to do. Literally anything is better than standing around.
Heals are insanely powerful compared to incoming damage and good healers use skills like Neutral, SS or Cure III once in a blue moon even though they are powerful because it's simply overkill.
Your experience is with current damage distribution. That's why I said to also increase damage dealt by DPS and tank. If there are times in between heals, that's a filler in the fight that can be shortened by more damage (or less enemy HP I suppose). That said, some of the pacing has to do with allowing people time to think of mechanics, so downtime would still be there.