Quote Originally Posted by linayar View Post
When it comes down to it, every little bit helps, and I've gone down to very low HP as DPS and tank often enough to know that. Heck, we can even do more, like removing abilities like addle and feint, if we really want more use of the "powerful" healing/mitigation spells of healers.

Either way, the point isn't how effective it would be, but it would at least be better than simply reducing DPS potency with no other change.
Whilst it would help a /little/ from a healing perspective. This would impact on other jobs and would attract complaints from that side for not too much benefit for the healer side.

Contrary to that. They could add a few extra DPS abilities and change nothing else about the job design and this would break the monotony, it can remain simple because it was simple before.

Technically, people could play exactly as they play the jobs now with no changes. Even DPS side, unless you're going for a high percentile group nobody's gonna moan at a healer for not optimising their DPS rotation. Given healer DPS has never worked by a combo rotation, there is no immediate incentive to do anything more complicated. If you wanna spam Broil, IMO it's fine because you're still trying to contribute.

Healing would remain simple. It would remain accessible without the need to increase healing requirements or reducing the effectiveness of any abilities.

I expect by the time you're at a level where your DPS needs to be optimised you're at a level where most if not all of these abilities are second nature.

Not only that, but it's an easy fix too.

In effect what you get is a skill floor that stays exactly where it is now, but the skill ceiling is higher.