The thing is, that misunderstanding, if it exists, should be easy to realize and fix (in my opinion), so I don't think that is the case.
Not necessarily an easy fix because the fix would either be:
- rebalance healers' healing abilities to be less efficient, but for this to address the issue across the game's content, they've got to do it so it doesn't gimp them for EX/Savage/Ultimate whilst making you heal more in dungeon runs and Normal Raids/Trials.
Or:
- adjust encounter design to increase the healing requirement. This is a huge job, but would address the issue that makes the above suggestion difficult, but is more laborious.
If they were able to properly deliver on this, then perhaps healing in this game would be fun again.
But a simpler solution already exists. And one that many of the healers on these forums advocates for and a portion of non-healers seem resistant to. That's to accept that downtime is a thing and do something with it and give up on this direction change for any existing content and just apply this new philosophy to new content. After all it's healing efficiency and encounter design and not DPS that affects healing focus.
Because they don't have to sacrifice DPS to achieve the goal for content moving for, then maybe in that respect it is a simple fix. Bring back DPS abilities and design future encounters to make your healers work harder as healers.
Last edited by Saefinn; 12-15-2020 at 05:57 PM.
In order to fix healers, the devs need to ditch this pure healer mindset as it flat out doesn't work. They tried it in SB with WHM and the job was abandoned in droves. They've doubled down on it again this expansion and healers have been making threads like this since shb launch. Yet STILL the devs don't listen.
Healers need to be developed along their previous lines, but have their flaws from previous expansions fixed.
Sch having lots of dots and debuffs, a pet that assists their healing. Not this clunky mess thats glitching out constantly
Whm having proc based or buffing based high potency attacks using the elements. Direct and powerful, but fun
Ast having varied buffs and the ability to extend the duration. They could also allow dot extensions too to put more emphasis on the time portion of their identity that was stripped
This is what healers want as a minimum going forward. Ask around and you won't find a healer whose opposed to having to heal more
Having a fun downtime doing dps and having plenty to heal are not mutually exclusive
The problem with healers is more specifically the communities fault, it all started in HW with the shunning of non dps healers, and the over use of dps, healers. There wasn’t a good middle ground so people complained about the lack of healing and less about the lack of healer dps.
Along with the devs making all healers alike has pushed us to this bad point to where healing needs to be completely new for the next expansion.
I personally play AST and though many dislike how it is now, I like the card system now. Simply every card means something and less button bloat. That is purely my opinion not every other AST. I wish healer dps was a little better or had healing baked into some kind of dps combo like how earthly start and assize operate but more like a dps combo.
Every card means something by having it's very lore stripped from it and being forced to be lolbalance.
The ewer refreshes and clear's one's mind... by making you do more damage.
The Bole, the matron, protects and shelters... by making you do more damage.
The Arrow guides those who are lost and confused... by making you do more damage.
The Lord and The Lady were butchered as well, from being defenders of each heaven to MOREDAMAGELOL.
Because everything needs to be Balance Balance Balance! got to appease those speedkill raiders! Who cares about the lore! Oh but we can't make blue mage a real job because lore reasons.
EDIT: Not to forget how a good bit of the quest dialogue is meaningless now.. Royal Road? Spread? Holding a fortune for later use? The gravity of the situation? bah, who cares about that it's all the ramblings of a silly elezen who doesn't know what he's talking about. All that stuff about each constellation doing its own thing and the things it stands for? nah man it just means M O R E D A M A G E! Lady Leveva is too young to know what she's talking about anyway LOL!
Last edited by Laphicet; 12-16-2020 at 01:51 AM.
Pretty much. They stripped AST of everything that made it what it was. That is not okay.Every card means something by having it's very lore stripped from it and being forced to be lolbalance.
The ewer refreshes and clear's one's mind... by making you do more damage.
The Bole, the matron, protects and shelters... by making you do more damage.
The Arrow guides those who are lost and confused... by making you do more damage.
The Lord and The Lady were butchered as well, from being defenders of each heaven to MOREDAMAGELOL.
Because everything needs to be Balance Balance Balance! got to appease those speedkill raiders! Who cares about the lore! Oh but we can't make blue mage a real job because lore reasons.
EDIT: Not to forget how a good bit of the quest dialogue is meaningless now.. Royal Road? Spread? Holding a fortune for later use? The gravity of the situation? bah, who cares about that it's all the ramblings of a silly elezen who doesn't know what he's talking about. All that stuff about each constellation doing its own thing and the things it stands for? nah man it just means M O R E D A M A G E! Lady Leveva is too young to know what she's talking about anyway LOL!
No one is entitled to a group.The problem with healers is more specifically the communities fault, it all started in HW with the shunning of non dps healers, and the over use of dps, healers. There wasn’t a good middle ground so people complained about the lack of healing and less about the lack of healer dps.
Along with the devs making all healers alike has pushed us to this bad point to where healing needs to be completely new for the next expansion.
If someone is starting a group and one of the requirements is for a healer to DPS, that is their perrogative.
If a healer doesn't want to DPS, they can start a group advertising such.
Perhaps if enough non-DPSing healers see that not many groups get filled due to others not wanting their playstyle they might get a clue that the game directly TELLS them MULTIPLE TIMES to DPS when people are not dying.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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