Quote Originally Posted by Lilseph View Post
The key word here is 'consistency'. It was probably difficult for the encounter designers to have to constantly balance fights around card RNG. It would lead to clearing the encounter being a matter of Drawing the "correct" amount of rDPS cards which is completely out of the player's control. Having DPS checks dictated by how lucky your AST is with cards sounds like a terrible idea. The new system is much better in that regard because they can more accurately predict how much rDPS the AST will bring and adjust the numbers accordingly. Not to mention how aggravating it would feel to pull absolutely nothing but utility cards in a 10 minute encounter or 30 minute dungeon.

They would have to either turn every card into a utility card which would make the Card system kinda too situational to properly use, or turn every card into a damage buffing card (which we actually got in Shadowbringers). Personally I'd prefer what we have now than the mess of Stormblood WHM being shoved to the wayside.
Actually, that's not the case, thereby having even less reason to have destroyed the cards

The devs in a reddit interview said that they don't really need to take into account job balance for raids. Only if there's something that commpletely breaks a mechanic

If the devs did that, then we wouldn't have E4s cleared by a bunch of summoners a dancer and a paladin with no healer in sight.