Quote Originally Posted by Semirhage View Post
It's really not. Solo duties would still be Glare Glare Glare Glare Glare. Healing 80% of the time with current healer kits would quickly exhaust the oGCD options, and then you'd get Cure2 Cure2 Cure2 Cure2 Cure2 Cure2 Cure2 Cure2. It's monotony either way if you stick to an 80-20 split with healing and damage.
Semihage you constantly spout slippery slope strawmen like they are going out of style. None of the Healers are so bad that they would only spam Cure 2 and doing so wouldn't even last a minute because Cure 2, Adloquium and Benefic 2/Aspected Benefic (Noct) are too expensive to spam that much. You want to know what a 80/20 Healing/Dps split should look like for the current healers instead of making claims about spamming the same unsustainable healing spell here it is:

White Mage: Dia -> Regen -> Cure -> Cure -> Medica 2 -> Medica -> Cure -> (Free) Cure 2 -> Regen -> Glare -> Cure -> Medica 2 -> Dia -> Afflatus Rapture -> Regen -> Cure 3 -> Cure -> Medica 2 -> (Free) Cure 2 -> Glare -> Cure -> Regen -> Cure -> (Free) Cure 2
  • 24 spells
  • 9 different spells
  • 3 casts of a single target gimmick heal
  • 7 basic single target heals
  • 3 single target big heals proced by the single target basic heal
  • 3 cast of an AoE gimmick heal
  • 1 cast of a basic AoE heal
  • 1 cast of a quick AoE heal
  • 1 cast of a big AoE heal
  • 2 DoT casts
  • 3 single target damage casts

It is not supposed to be 2 Dot casts, 17 single target damage spell casts, 2 quick AoE/Big single target heal casts, 2 AoE gimmick heals and a big single target heal.

Encounter design can -hide- a boring kit, but it doesn't make that kit not boring. Getting better at healing means spending less time healing and more time doing whatever you kit has you doing when you aren't healing, that's just the nature of the beast. I for one don't want the reward for improving heal skill to be "yay I can cast this one boring spell again".
The problem is not that the healing kits are boring. Getting better at healing should mean going from not even having room to cast a single DoT to casting 2 DoTs and 3 to 4 direct damage spells total every 60s instead of going from 2 DoTs and 10 damage spell casts to 2 DoTs and 17 damage spell casts every 60s.