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  1. #1
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    The only way the design for healers will ever change from what it is is if they change the way damage is dished out during encounters. Yes ogcd's are way too potent, but the reason they are is due to how scripted all the damage is where you can literally plan out all your healing just from your oGCD's alone. Unless they start baking in pulsing or consistent aoe damage throughout a entire encounter healers will continue to stay the way they are. As much as I'd like to see healers change to the point where they can efficiently spend most of their time actually healing, re-designing how damage is presented in pretty much all group content to get healers to spend more of their time actually healing probably isn't going to happen anytime soon sadly.
    (1)

  2. #2
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    They cant change it because the "i dont wanna DPS as healer" crowd would go mad for STILL having to push non-healing buttons, the "I want to look cool in the logs" crowd will go insane because they suddenly have to fix mistakes of other players to a larger extent, and the playerbase as a whole, used to a very simplistic playstyle, would just quietly quit over the increased difficulty of encounters.
    You have to realize, the silent majority just leaves games, sometimes suddenly, and has them die. Happens all the time, and if it happens here, I dont think SE will give the game a chance to recover instead of just dumping it. Shadowbringers post-launch is proof that there are minimal ressources invested in comparison to earlier in the games lifecycle, we are nearing the end. A re-design that increases complexity is the opposite of what mainstream game design dictates.
    (6)

  3. #3
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    i honestly dont understand the AST card design....
    they could have make the old card system be used in COMBAT ONLY.
    And prolly nerf balance back to 3.0HW > 5% buff.

    As for Scholar. Bring back Aetherflow Quickened. If they want us to use more aetherflow bring this back even tho it prolly be used more for Energy Drain.

    White Mage with annoying ogcds casts.

    Meh i went for Machinist even tho they got wierder.
    (1)

  4. #4
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    No matter how you change the healer or damage output system, the fact remains that there will always be some healers that are much more efficient than other players. The better healers will map out their strongest heals in coordination with their healer partner, tanks, and rest of party to make it safe.

    Let's take for example the potency nerf to Energy Drain on SCH. That will not make good SCH use Energy Drain less. The Energy Drains they were currently using were just a gauge dump because they already planned out Sacred Soil, Excog, Lustrate, or Indomiability usage relative to the damage and other defensive abilities available from the party. This is possible because of the scripted nature of damage.

    If the damage or script has a slightly more random sequence, what would happen? SCH would maybe save 1 Aetherflow stack for a Lustrate or extra Sacred Soil? It would not change much.

    Better healers will always be more efficient and get more casts and optimal resource usage. Please focus on designing healing fun to play again. Fun is what matters most!
    (3)
    Last edited by lulunami; 01-12-2021 at 02:02 PM.
    Fried popoto enthusiast.

  5. #5
    Player
    StrykerGaming's Avatar
    Join Date
    Nov 2020
    Location
    Ul'dah / Thanalan
    Posts
    19
    Character
    Kasandra Sturmkrieger
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Niyuka View Post
    They cant change it because the "i dont wanna DPS as healer" crowd would go mad for STILL having to push non-healing buttons...
    The answer is quite simple to have both DPS and Heals available. Make 3 of the DPS powers off-cool down too. That way, healers can contribute to the a burn phase when required or needed and not having to worry about casting DPS spells when heals are called for. When I heal, I don't like to DPS because it requires casting time. I believe my suggestion would be a QoL improvement for all healers and team mates too.
    (2)
    - Stryker Gaming Ltd - Twitch: @strykersgamingltd - Twitter: @LtdStryker - Instagram: @strykersgamingltd

  6. #6
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by StrykerGaming View Post
    The answer is quite simple to have both DPS and Heals available. Make 3 of the DPS powers off-cool down too. That way, healers can contribute to the a burn phase when required or needed and not having to worry about casting DPS spells when heals are called for. When I heal, I don't like to DPS because it requires casting time. I believe my suggestion would be a QoL improvement for all healers and team mates too.
    ogcd damage is an idea but on WHM it would exacerbate the current problem of not enough weaving windows to play smoothly.

    That said the general idea of having heals and dps buttons is completely correct.

    Not one of the "healers should only heal" crowd own up to the fact they need to do damage in order to clear their job quests or msq if they didn't deal damage.
    (5)

  7. #7
    Player
    StrykerGaming's Avatar
    Join Date
    Nov 2020
    Location
    Ul'dah / Thanalan
    Posts
    19
    Character
    Kasandra Sturmkrieger
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Recon1o6 View Post
    ogcd damage is an idea but on WHM it would exacerbate the current problem of not enough weaving windows to play smoothly.

    That said the general idea of having heals and dps buttons is completely correct.

    Not one of the "healers should only heal" crowd own up to the fact they need to do damage in order to clear their job quests or msq if they didn't deal damage.
    I healed all the time in other games and during any raid or dungeon I DPS'd during a burn phase on the boss(es). I did; however, keep my eye on my tank as they were keeping aggro and healed as necessary. Should this not be the same way for all healers in this game too? I know I follow the same method of play so far on my WHM and SCH. Buff w/regen or equivalent, single heal/hot, cleanse as required, aoe for everyone, and DPS. Rinse and repeat. However, I do not engage in DPS when we're dealing with mobs, especially when tanks in this game love to round up 6 to 9 plus targets to tank and smash. That gets a bit trying in low level dungeons when your sycn'd down to 2 healing abilities! LOL
    (0)
    - Stryker Gaming Ltd - Twitch: @strykersgamingltd - Twitter: @LtdStryker - Instagram: @strykersgamingltd

  8. #8
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by StrykerGaming View Post
    I healed all the time in other games and during any raid or dungeon I DPS'd during a burn phase on the boss(es). I did; however, keep my eye on my tank as they were keeping aggro and healed as necessary. Should this not be the same way for all healers in this game too? I know I follow the same method of play so far on my WHM and SCH. Buff w/regen or equivalent, single heal/hot, cleanse as required, aoe for everyone, and DPS. Rinse and repeat. However, I do not engage in DPS when we're dealing with mobs, especially when tanks in this game love to round up 6 to 9 plus targets to tank and smash. That gets a bit trying in low level dungeons when your sycn'd down to 2 healing abilities! LOL
    Honestly that's pretty much one of my issues with the healer changes, I never played AST but WHM had holy which (Correct me if I'm wrong and this is new to 5.0) also counted as an AOE stun, hence making it good to AOE dps as a WHM since you'd be giving your tank several seconds of 100% mitigation with the stuns, and SCH had bane which basically meant that you could throw all your damage over time skills on one mob, spread them to all mobs, and then focus on keeping the tank up while still contributing a lot of damage to the pull from your dots ticking.

    WHM still has the AOE stun, but Scholar got bane taken away and replaced with Art of Ground Slap, which is a skill I hate so much because SE basically took away our fountain pen and gave us a crayon to write with instead.
    (6)

    Watching forum drama be like

  9. #9
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I have reached a point where I have just about exhausted all my arguments pertaining to this subject. I've tried to see the devs side of things, and I've tried to see the player's side of things. Trying to add any kind of rhyme or reason to their decisions such as: ED got nerfed, but Broil got an increase, and you are casting that far more often. Or to be happy that Energy Drain causes any damage at all, places me in the realm of the unreasonable.

    The devs cannot be more clear about where they want their healers. They are not fans of the mentality that optimizes Energy Drain. I believe that hoping the devs will flip the switch on this thing is lost energy. They are basically double, perhaps even triple downing on their philosophy of the pure healer and the Holy Trinity. Don't kill the messenger. This is my observation; not how I feel. How I do feel is that we either have to ship in or ship out, and I don't contest either decision.

    I have at least one job in each role at max level, and feel like each role is clearly identified in their responsibility in the group, with very little overlap. The overlap is necessary though so we can solo, and the devs try to limit the use of this kind of play in a group. When I say, "overlap" think of things like how DPS is more fun when the mob's attention isn't on you; or as a tank even though you can hurt the mob and it can't kill you, you still kind of wish a BLM or someone else was around to kill this damn thing just a little faster, and you definitely want a healer if you bit off more than you can chew. And as healer you kind of don't want to solo anything. Doing so literally eliminates 90% of your kit. The game does well to disguise just how much it encourages group play as a lot of players feel it is very solo despite the massive amount of time they spend in groups.

    That is a little out of scope, but in short, the devs have healers and the other roles right where they want them. Not the other way around.
    (6)

  10. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gemina View Post
    The devs cannot be more clear about where they want their healers. They are not fans of the mentality that optimizes Energy Drain. I believe that hoping the devs will flip the switch on this thing is lost energy. They are basically double, perhaps even triple downing on their philosophy of the pure healer and the Holy Trinity. Don't kill the messenger. This is my observation; not how I feel. How I do feel is that we either have to ship in or ship out, and I don't contest either decision.
    While I understand they WANT a pure healer role, it literally can't be done in an MMO because healers have to be able to complete the MSQ as well as other jobs.

    And you need damage to do that. Sometimes a decent amount of it.

    But I guess that's why SE implemented that "easy" mode of the MSQ fights.
    (6)
    Last edited by Deceptus; 12-08-2020 at 09:45 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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