Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 70
  1. #31
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Well don’t forget that the wording implies that it will proc off of heals and buffs too. Or at least it just says “spells” and doesn’t specify offensive casts. SE must be confident that we’ll be tossing more FC overall, otherwise they probably wouldn’t have reduced the potency.

    And one thing that didn’t occur to me, but yeah... auto-attack is a significant amount of our total damage so losing the damage portion of GL is going to hurt unless they modify our auto-attack scaling.
    (1)
    With this character's death, the thread of prophecy remains intact.

  2. #32
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ramura_Sono View Post
    That is literally not how brotherhood works.
    It's been changed to proc off of spells alongside weaponskills with it's proc chance being reduced from 30% to 20%.

    Can you at least be accurate when you're trying to start a piss fight with monks please and thanks.
    If you're responding to me, that's what I said. The proc rate was reduced. So if he's making the comparison to having multiple dancers, then he'll be getting fewer chakras from them now compared to last week. I also said clearly that the procs now apply to casters. I don't need to provide exact numbers in every post in order to be accurate since it is true that we'll get more chakras now from caster heavy comps compared to before and fewer from physical heavy comps.
    (0)

  3. #33
    Player
    Dalgron's Avatar
    Join Date
    Dec 2020
    Posts
    3
    Character
    Alyssa Black
    World
    Shiva
    Main Class
    Gladiator Lv 80
    Ok thanks for the feedback on Riddle of earth
    (0)

  4. #34
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Ramura_Sono View Post
    That is literally not how brotherhood works.
    It's been changed to proc off of spells alongside weaponskills with it's proc chance being reduced from 30% to 20%.

    Can you at least be accurate when you're trying to start a piss fight with monks please and thanks.
    keep in mind it will it has a lot higher chance to proc with +3 members getting in on it. then before aka the casters.


    I think the 100% critical = charka is going to make up the difference for auto attack damage.
    (0)
    Last edited by Renkei; 12-08-2020 at 03:25 AM.

  5. #35
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    What I don't understand is the removal of the "wind" riddle. That'll just feel ... unbalanced... missing.
    (1)

  6. #36
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by ICountFrom0 View Post
    What I don't understand is the removal of the "wind" riddle. That'll just feel ... unbalanced... missing.
    Riddle of Wind was previously the trait that Granted GL4 while in Wind Stance, it's basically just been changed to a new trait.
    (1)

  7. #37
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Renkei View Post
    Yes, But they aren't accordingly increased so the outputs the same, potencys are looking like they are increased. over duration, it seems to me that they will be outputting around 6.2% higher damage overall.
    No more monstrous auto attack damage. Monks, compared to other jobs, had much higher AA contribution due to how many stacking damage buffs they had.
    (0)

  8. #38
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Kabooa View Post
    No more monstrous auto attack damage. Monks, compared to other jobs, had much higher AA contribution due to how many stacking damage buffs they had.
    also appears that some abilities were buffed past the 30% thresh-hold(some abilites 35% and 32% etc.), so monks should be doing more damage over all just not Auto attacks, their skill damage has increased dramatically especially leaden fist.
    (0)

  9. #39
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    Riddle of Wind was previously the trait that Granted GL4 while in Wind Stance, it's basically just been changed to a new trait.
    Yes, I know it needed to change. But now there's 3 stances, and 2 riddles. They could have put ANYTHING in there, it just feel strange for it to be a conceptual blank space.
    (0)

  10. #40
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ICountFrom0 View Post
    Yes, I know it needed to change. But now there's 3 stances, and 2 riddles. They could have put ANYTHING in there, it just feel strange for it to be a conceptual blank space.
    People are expecting SE to remove the fist stance in 6.0 at this point tbh. the two riddles won't feel as weird if they do that.

    Although if you really wanted to stretch you could argue the run speed added to Six-Sided Star is the "Riddle of Wind" since FoW= movement speed.
    (1)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast