Yes, But they aren't accordingly increased so the outputs the same, potencys are looking like they are increased. over duration, it seems to me that they will be outputting around 6.2% higher damage overall.
No more monstrous auto attack damage. Monks, compared to other jobs, had much higher AA contribution due to how many stacking damage buffs they had.
also appears that some abilities were buffed past the 30% thresh-hold(some abilites 35% and 32% etc.), so monks should be doing more damage over all just not Auto attacks, their skill damage has increased dramatically especially leaden fist.
The skill damage seems proportionate to the reduction of their global modifiers, with the exception of Twin (Very high, to make double true less necessary most likely), Demolish (on the weaker side), and SSS (On the higher end - ROF Last GCD maybe?).
Tornado kick will most likely make up the loss of auto attack potency.
The primary things to watch are the increased rate of use of Forbidden Chakra, which despite a loss will see a higher amount of use. It'll happen more often, but hit for significantly less. Like if you comb through logs and look at what it hit for before, it's going to be nearly 30% less. The boost to deep meditation should theoretically offset this, and crit windows for monks are going to be dumb as heck.
Hard to say where Brotherhood is going to fall, other than "It's just better now". Monks ran in majorly physical parties anyway, so the 3 casters coming in to play at a lowered rate of increase means this probably, for the Monk, will be mostly the same, but a few hundo more RDPS is a few hundo more RDPS.
In short, everything here seems pretty muted, but hey, I'm wrong pretty often.
Last edited by Kabooa; 12-08-2020 at 04:53 AM.
Looks like I'll be stacking SkS to get the GCD down as much as I need to get the burst phase window with RoE timing better then 2sec per GCD
yeah seems like tornado kick and the increased Charka + the extra RDPS will make up that lost.The skill damage seems proportionate to the reduction of their global modifiers, with the exception of Twin (Very high, to make double true less necessary most likely), Demolish (on the weaker side), and SSS (On the higher end - ROF Last GCD maybe?).
Tornado kick will most likely make up the loss of auto attack potency.
The primary things to watch are the increased rate of use of Forbidden Chakra, which despite a loss will see a higher amount of use. It'll happen more often, but hit for significantly less. Like if you comb through logs and look at what it hit for before, it's going to be nearly 30% less. The boost to deep meditation should theoretically offset this, and crit windows for monks are going to be dumb as heck.
Hard to say where Brotherhood is going to fall, other than "It's just better now". Monks ran in majorly physical parties anyway, so the 3 casters coming in to play at a lowered rate of increase means this probably, for the Monk, will be mostly the same, but a few hundo more RDPS is a few hundo more RDPS.
In short, everything here seems pretty muted, but hey, I'm wrong pretty often.
ya deep meditation seems to make up for it by procing a lot more, plus with brotherhood now effecting all damage types that should do it.
i expect its rdps similar to smn's devotion since they are the same.
overall it's a damage increase though.
Current math has 5.4 Monk coming out about 300 DPS behind 5.3 Monk when you consider nerfed auto attacks. The real question will be if Brotherhood affecting all damage will make that up and then some considering every Melee other than Samurai got a DPS buff.The skill damage seems proportionate to the reduction of their global modifiers, with the exception of Twin (Very high, to make double true less necessary most likely), Demolish (on the weaker side), and SSS (On the higher end - ROF Last GCD maybe?).
Tornado kick will most likely make up the loss of auto attack potency.
The primary things to watch are the increased rate of use of Forbidden Chakra, which despite a loss will see a higher amount of use. It'll happen more often, but hit for significantly less. Like if you comb through logs and look at what it hit for before, it's going to be nearly 30% less. The boost to deep meditation should theoretically offset this, and crit windows for monks are going to be dumb as heck.
Hard to say where Brotherhood is going to fall, other than "It's just better now". Monks ran in majorly physical parties anyway, so the 3 casters coming in to play at a lowered rate of increase means this probably, for the Monk, will be mostly the same, but a few hundo more RDPS is a few hundo more RDPS.
In short, everything here seems pretty muted, but hey, I'm wrong pretty often.
So no, it's not an increase, it's potentially a loss.
Last edited by SpeckledBurd; 12-08-2020 at 05:11 AM.
ya but doesnt new brotherhood offer similar buff as devotion? that should make up for that amount, then accounting for dumping charka and much more liberal use of six sided star it should still see better dps then before.keep in mind that the 20% reduction in auto attack speed still exists, it's' hard to say,. i am sure forbidden charka will make up for it.Current math has 5.4 Monk coming out about 300 DPS behind 5.3 Monk when you consider nerfed auto attacks. The real question will be if Brotherhood affecting all damage will make that up and then some considering every Melee other than Samurai got a DPS buff.
So no, it's not an increase, it's potentially a loss.
Did you hit the wrong quote there?Current math has 5.4 Monk coming out about 300 DPS behind 5.3 Monk when you consider nerfed auto attacks. The real question will be if Brotherhood affecting all damage will make that up and then some considering every Melee other than Samurai got a DPS buff.
So no, it's not an increase, it's potentially a loss.
I'm not really seeing what I said wrong.
did you account for the 5% faster recast? and the 5% faster auto attack?Current math has 5.4 Monk coming out about 300 DPS behind 5.3 Monk when you consider nerfed auto attacks. The real question will be if Brotherhood affecting all damage will make that up and then some considering every Melee other than Samurai got a DPS buff.
So no, it's not an increase, it's potentially a loss.
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