So let me ask you this then.
Imagine being a exemplary MNK or DRG or SAM who has animation locks, and positional requirements, yet this bard behind you is doing more damage and can be anywhere at any time. How do you think that is ok?
MNK/DRG/SAM have to time their attacks based on mechanics, they have to adjust their rotations to avoid killing themselves.
DNC/BRD/MCH never have to do this based on a mechanic. You almost never have to disengage, you dont have to change your rotation based on a mechanic, or do a certain action at a certain time because of said mechanic. The only time you adjust your rotation is for a phase change or a damage window, which every other job already does that.
Again, your jobs are more simple to play mechanically speaking, so because of this, your damage is lower. Its the fair thing. Again, you asked for more damage, Square-Enix gave it to you in the form of cast times, and you hated it.
Plus we're talking what, 1,000 dps at best? Thats not that big of a gap. In my opinion the difference between RDM and MCH is negligible.



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