

I currently main monk as my DPS and have been waiting for this moment ever since they introduced Tornado Kick as a gimp skill that it was back in Heavensward.
Monk could be split into two sides: Your GCD skills and your oGCD skills.
Monk needs to use it's GCD skills like crazy to keep up it's buffs: GL, Twin, Leaden, Demolish.
After the GCD's were used then you could start to unload your oGCD's: Elixir, Forbidden (Enlightenment), Tornado Kick, SSS, Brotherhood, RoF. This would push your DPS into the stratosphere.
The difference that really miffed monk's was the importance on GL being the real hurdle of the job's REAL dps. If you had GL maxed you were OP and everything jived. If you lost it you were gimp.
Were SE dropped the ball was they started to give monk MORE oGCD's that "helped" us keep GL up. This is where monk started to become misguided in being coherent, and fun to play. Engaging as it was...it was no longer fun and became a APM nightmare that solely focused on GL upkeep.
Now, with the current upcoming rework GL is GONE. AND THANK YOU YOSHI P! GOOD RIDDANCE TO GL UPKEEP!
Will monk be nerfed....you bet your A$$. Do I care? Nope! Because the real take away here is GL is gone and Tornado Kick is NOW my capstone ability it should have been years ago.
Also, RNG for chackra is mostly non-issue. I say this because I don't know the details on how chackra will be opened with 100% chance. Will every critical hit be a chackra? Or will every critical hit roll the dice to be a chacrka vs. 70% chance a critical hit will have the dice rolled to be a chacrka? Tuesday will be a day of testing monk for me.

Every critical will open one, and when brotherhood is up anyone hitting a critical gives you an 80% chance to open one. it's going to turn you into galaxy brain charka.I currently main monk as my DPS and have been waiting for this moment ever since they introduced Tornado Kick as a gimp skill that it was back in Heavensward.
Monk could be split into two sides: Your GCD skills and your oGCD skills.
Monk needs to use it's GCD skills like crazy to keep up it's buffs: GL, Twin, Leaden, Demolish.
After the GCD's were used then you could start to unload your oGCD's: Elixir, Forbidden (Enlightenment), Tornado Kick, SSS, Brotherhood, RoF. This would push your DPS into the stratosphere.
The difference that really miffed monk's was the importance on GL being the real hurdle of the job's REAL dps. If you had GL maxed you were OP and everything jived. If you lost it you were gimp.
Were SE dropped the ball was they started to give monk MORE oGCD's that "helped" us keep GL up. This is where monk started to become misguided in being coherent, and fun to play. Engaging as it was...it was no longer fun and became a APM nightmare that solely focused on GL upkeep.
Now, with the current upcoming rework GL is GONE. AND THANK YOU YOSHI P! GOOD RIDDANCE TO GL UPKEEP!
Will monk be nerfed....you bet your A$$. Do I care? Nope! Because the real take away here is GL is gone and Tornado Kick is NOW my capstone ability it should have been years ago.
Also, RNG for chackra is mostly non-issue. I say this because I don't know the details on how chackra will be opened with 100% chance. Will every critical hit be a chackra? Or will every critical hit roll the dice to be a chacrka vs. 70% chance a critical hit will have the dice rolled to be a chacrka? Tuesday will be a day of testing monk for me.

That is literally not how brotherhood works.
It's been changed to proc off of spells alongside weaponskills with it's proc chance being reduced from 30% to 20%.
Can you at least be accurate when you're trying to start a piss fight with monks please and thanks.



It should work exactly the way it did previously except now it’s a guaranteed Chakra whenever your WS crits. That combined with Brotherhood potentially procing off of everything is why FC had its potency nerfed; because we’ll be using it far more often.Also, RNG for chackra is mostly non-issue. I say this because I don't know the details on how chackra will be opened with 100% chance. Will every critical hit be a chackra? Or will every critical hit roll the dice to be a chacrka vs. 70% chance a critical hit will have the dice rolled to be a chacrka? Tuesday will be a day of testing monk for me.
With this character's death, the thread of prophecy remains intact.

If the potencies are reduced because of greased lightening removals, why was forbidden chakra lowered?

The Forbidden Chakra Potency has been reduced from 370 to 340.
The effect of Brotherhood has been changed from "Increases physical damage dealt by 5%" to "Increases damage dealt by 5%."
The effect of Meditative Brotherhood can now be triggered by the casting of spells.
The chance a chakra will open when party members under this effect execute a weaponskill or cast a spell has been reduced from 30% to 20%.
The chance a chakra will open when dealing critical damage with a weaponskill has been increased from 70% to 100%.
i think thats why they changed that way, also Tornado kick and six sided star really got huge buffs.
Last edited by Renkei; 12-07-2020 at 08:20 PM.
Dont know if you guys and girls are fine with the change of "Riddle of Earth"?
--------------------------------------------------------------------------------------
The effects of this action have been revamped.
Riddle of Earth now functions as follows:
Reduces damage taken by 10% and nullifies all action direction requirements.
Duration: 6s
Maximum Charges: 3
Recast time has been reduced from 60 to 30 seconds.
-----------------------------------------------------------------------------------------
If i understand it right, than i dont like the change of that, "old" version where you have a 30 sek Free window was better than this 6sek windows.
What do you all think. Again i am really new to this job, only lvl 72.

Dont know if you guys and girls are fine with the change of "Riddle of Earth"?
--------------------------------------------------------------------------------------
The effects of this action have been revamped.
Riddle of Earth now functions as follows:
Reduces damage taken by 10% and nullifies all action direction requirements.
Duration: 6s
Maximum Charges: 3
Recast time has been reduced from 60 to 30 seconds.
-----------------------------------------------------------------------------------------
If i understand it right, than i dont like the change of that, "old" version where you have a 30 sek Free window was better than this 6sek windows.
What do you all think. Again i am really new to this job, only lvl 72.
Seems fine because the recast time has been cut in half, so it would end up being 18 x2 = 36 seconds in the same duration as before, but you have to use it a lot more but at the same time you will mitigate a LOT more damage.
for longer durations keep in mind there's also true north.
Correction : 6 x 3 = 18. l
Last edited by Renkei; 12-08-2020 at 03:27 AM.
The new Riddle of Earth is 18s total seconds of positional ignoring every 90s as you would recover a charge every 30s.Seems fine because the recast time has been cut in half, so it would end up being 18 x2 = 36 seconds in the same duration as before, but you have to use it a lot more but at the same time you will mitigate a LOT more damage.
for longer durations keep in mind there's also true north.
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