You are right. I have a right to post here and nobody has given me any concrete reasoning why my idea shouldn't happen on top of adding new houses. Plus it seems I'm the ONLY one reading entire posts and not just part of itAppreciate your efforts Catstab but there's use arguing with her. She's firmly stuck in what she believes and incapable of listening to reason.
She's also got the same right to post here as any of us. Best to ignore her if you find her arguments more irritating than entertaining.
I probably do not deserve a response but I'll go back to my original post in this thread and say taking grandfathered houses away is not the answer but veering away from the ward system itself for future house districts would be.. and I mean something akin to apartments but vastly improved upon. Allowing tenants for starters and also allowing alts to share housing would be a good start. Then perhaps increased sized and item allowances. These new "super apartments" should also be subject to the 45 day timer ward houses are as well, and you may not have a normal house in a ward and one of these styles of apartments. You can have a regular apartment alongside one of them tho. That is my suggestion.
Taking away grandfathered houses does not help fix the problem. There will probably never be enough ward housing until this game dies out some time in the future which may be sooner than some expect with new mmos around the corner that look to be taking notes from current mmo failings. Making a few new worlds on a data center might help considerably and making them where no houses are grandfathered in from the onset. Make them not able to be world visited for the first month they are introduced imo. Allow transfers maybe after 1 week. That will probably be the best thing we could see for people genuinely wanting a straight shot at a house outside of the dev's just giving every player a house straight up for free of any size and style the player wants. Anyhow I do hope a good solution arrives at some point like most others do but it's not a perfect world and this is not a perfect game. So the perfect solution is madness to expect.
If they added 3 new servers, one each to the Aether Crystal and Primal data centers, it would actually do a lot to solve the housing issues on the NA side. You over complicate the solution though. The only people with grandfathered houses bought them more then 2 years ago. They dont get to keep them if they change servers because no one keeps housing when they server swap. So just being a new server eliminates that "concern". World visiting is irrelevant to housing, because you can only buy a house on your home server. If you instead intended that to prevent gil transfers, it takes far less time to make the money to buy a house then some people seem to think. They could open a window for free transfers(they did this when they added new worlds to the EU centers a couple years back), and then just set the servers as preferred until they reached the desired player counts. Most people still wouldnt move, because housing isnt as important as they say it is. Some people would, and they would have free reign to snap up whichever house they want for their personal or FC. And there would still be houses available months from now, because there are still houses open on the newest EU servers too.Taking away grandfathered houses does not help fix the problem. There will probably never be enough ward housing until this game dies out some time in the future which may be sooner than some expect with new mmos around the corner that look to be taking notes from current mmo failings. Making a few new worlds on a data center might help considerably and making them where no houses are grandfathered in from the onset. Make them not able to be world visited for the first month they are introduced imo. Allow transfers maybe after 1 week. That will probably be the best thing we could see for people genuinely wanting a straight shot at a house outside of the dev's just giving every player a house straight up for free of any size and style the player wants. Anyhow I do hope a good solution arrives at some point like most others do but it's not a perfect world and this is not a perfect game. So the perfect solution is madness to expect.
Taking them away DOES help fix the problem. Albeit a small fix but it still opens up housing for many players allowing them a little more time to pump out more wards. Having 2+ houses and keeping them, as I'm sure most take a break and come back just to keep their housing, is unreasonable in the first place. So in they were taken, it would help a great number of people overall at the risk of a few players.I probably do not deserve a response but I'll go back to my original post in this thread and say taking grandfathered houses away is not the answer but veering away from the ward system itself for future house districts would be.. and I mean something akin to apartments but vastly improved upon. Allowing tenants for starters and also allowing alts to share housing would be a good start. Then perhaps increased sized and item allowances. These new "super apartments" should also be subject to the 45 day timer ward houses are as well, and you may not have a normal house in a ward and one of these styles of apartments. You can have a regular apartment alongside one of them tho. That is my suggestion.
Taking away grandfathered houses does not help fix the problem. There will probably never be enough ward housing until this game dies out some time in the future which may be sooner than some expect with new mmos around the corner that look to be taking notes from current mmo failings. Making a few new worlds on a data center might help considerably and making them where no houses are grandfathered in from the onset. Make them not able to be world visited for the first month they are introduced imo. Allow transfers maybe after 1 week. That will probably be the best thing we could see for people genuinely wanting a straight shot at a house outside of the dev's just giving every player a house straight up for free of any size and style the player wants. Anyhow I do hope a good solution arrives at some point like most others do but it's not a perfect world and this is not a perfect game. So the perfect solution is madness to expect.
I've had my account since 2010 (1.0) and it has never been possible to have more than 8 characters on a world on a single service account.
So the most houses you could ever get on an world on a single service account was 16 (8 personal, 8 FC).
The most houses you can get right now on a single service account is 9 (1 personal, 8 FC).
I have no idea where you are getting your figures from, but you should probably check your facts before going on a crusade.
Anything that adds more house plots is an improvement at this point, but I don't think one new server per data center would be enough to solve the problem. That's still only 5760 more houses per data center when I've seen unofficial census information putting the player populations on NA worlds between 12,000 and 24,000.
If we go conservative based on those numbers and say average per world is 16,000, that's 128,000 players per NA data center. Currently there are 46,080 houses per data center. Adding one more server increases that to 51,840. Remove the ability of FCs to own houses and limit houses to one per account period (not per server), and that's still only 40% of players able to get a house. Allow FCs to own houses and the number gets reduced further. Assuming they would continue to hold 30% of houses as others claim they do right now means only 28% of players would be able to get a house.
We really need a new way of adding house plots to the game that doesn't rely on the ward system.
Last edited by Jojoya; 11-28-2020 at 01:43 PM.
Dude. 8 HOUSES! MORE THEN 8 HOUSES! LEARN TO READ!I've had my account since 2010 (1.0) and it has never been possible to have more than 8 characters on a world on a single service account.
So the most houses you could ever get on an world on a single service account was 16 (8 personal, 8 FC).
The most houses you can get right now on a single service account is 9 (1 personal, 8 FC).
I have no idea where you are getting your figures from, but you should probably check your facts before going on a crusade.
So, the 16 houses described in my post are the highest maximum ever possible. Not the maximum current. Not sure why you'd think 8 personals is the current rule? But as you say: 'you do you'
Past rules were 8 personal houses per account and 8 FCs per account = 16 houses per account.
Current rules are 1 personal and 8 FCs per account = 9 houses per account.
In 2017 and before then, 5 accounts could collect 80 houses total if they tried (and these houses would still exist today.) Currently, 5 accounts can only collect 45 houses. Your hyperbolic situation where 5 accounts had 120 houses is not possible and never has been.
Disappointed that there's nothing here after two days other than this opportunity to help you develop your reading comprehension.
IMO the best way forward is to have a bunch of options for people. Like keep the wards, but offer instanced housing along side. Give us the option to have an airship home (while a sub home would be cool... that's not nearly as practical). Make apartments something actually useful. Give us public access to the crafting workshop through Garlond Ironworks or Skysteel Manufactury. Let us launch airship and sub missions without needing to be in an FC to do it. Give us cross gardening without requiring a house.I probably do not deserve a response but I'll go back to my original post in this thread and say taking grandfathered houses away is not the answer but veering away from the ward system itself for future house districts would be.. and I mean something akin to apartments but vastly improved upon. Allowing tenants for starters and also allowing alts to share housing would be a good start. Then perhaps increased sized and item allowances. These new "super apartments" should also be subject to the 45 day timer ward houses are as well, and you may not have a normal house in a ward and one of these styles of apartments. You can have a regular apartment alongside one of them tho. That is my suggestion.
Doing most of the above would help mitigate a lot of the housing issues, and I imagine if players suddenly had teleports to all their personal houses from all their characters on the same server, some would likely release the duplicate houses as that's a feature that's LONG overdue IMO.
Ima have to stop you there. I have 2 FC's in my server that own more then 10 FC houses. 1 HAS 11 the other 13. That right there seems to be more then 8So, the 16 houses described in my post are the highest maximum ever possible. Not the maximum current. Not sure why you'd think 8 personals is the current rule? But as you say: 'you do you'
Past rules were 8 personal houses per account and 8 FCs per account = 16 houses per account.
Current rules are 1 personal and 8 FCs per account = 9 houses per account.
In 2017 and before then, 5 accounts could collect 80 houses total if they tried (and these houses would still exist today.) Currently, 5 accounts can only collect 45 houses. Your hyperbolic situation where 5 accounts had 120 houses is not possible and never has been.
Disappointed that there's nothing here after two days other than this opportunity to help you develop your reading comprehension.![]()
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