Quote Originally Posted by FoxyAreku View Post
I understand this, I'm just tired of them constantly dumbing the game down. The game has always debateably been incredibly easy even in savage content, but since the start of shadowbringers they just feel the need to dumb it down even further to the point where a monkey could play the jobs and it's kind of annoying.
I have mentioned this in other threads but I'll say it again here...

I think FFXIV's issue is being extremely unintuitive. Some rotations are long only for the sake of being long vs being fun. Some boss encounters are mechanically dense but don't allow much room for in the moment counter-play and only really allow pattern memorization.

UIs need to be set up by players and some may be better at that than others.

Controller players sometimes need to look up guides not just for good crossbar layouts but for how to target.

With some unintuitive design and encounters that seem to be more pattern than anything we end up with a game that has a fairly normal skill ceiling but a very high skill floor.

Are you good at recognizing and memorizing patterns? Have you done this encounter before? Is your UI good? You will be probably be fine.

Are you using the default UI? Is this your first time doing the encounter or are you not so good at patterns and better at counter play? You may struggle.