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  1. #181
    Player

    Join Date
    Jul 2020
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    1,759
    Quote Originally Posted by FoxyAreku View Post
    I understand this, I'm just tired of them constantly dumbing the game down. The game has always debateably been incredibly easy even in savage content, but since the start of shadowbringers they just feel the need to dumb it down even further to the point where a monkey could play the jobs and it's kind of annoying.
    I feel like there's something wrong with your mindset when you're comparing the skill level of a player to a monkey (or a toddler). It's arguably said in jest, though depending on the mood of the speaker, one can never be sure.

    Do you feel like it helps making your point come through rather than hinder it? Because it seems like you're just setting up strawman for the other side to attack, which won't help your case.
    (3)

  2. #182
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    Join Date
    Aug 2020
    Posts
    155
    Quote Originally Posted by FoxyAreku View Post
    I understand this, I'm just tired of them constantly dumbing the game down. The game has always debateably been incredibly easy even in savage content, but since the start of shadowbringers they just feel the need to dumb it down even further to the point where a monkey could play the jobs and it's kind of annoying.
    It's not very nice to describe more casual players as "monkeys". And I am sure that there are still optional challenges you can pursue, like the Ultimate fights.
    (1)

  3. #183
    Player
    Lyvi's Avatar
    Join Date
    Aug 2019
    Posts
    9
    Character
    Lyv Luisante
    World
    Phoenix
    Main Class
    Sage Lv 90
    I did not read this whole thread , but I have to disagree with the headline "Is not made for hardcore players".
    Looking at how the game is designed right now, even with how Shadowbringers has made many things easier than Stormblood, I'd generally say this game is for everyone who wants to play it.
    There is many things to enjoy for all kinds of playstyles, be it more casual in roulettes, hunts or such things, as well as savage and ultimate raids for the higher ends. You are not forced to do any of it and can leisurely go about your day without missing anything, or sink hours into grinding/farming/raiding, if so you choose. In this regard, this game makes itself openly accesible to many groups of players.
    I agree with the design choice of making things easy to be picked up - and thus being accessible - as well as there being a skill ceiling that you can strive for, if you want to.
    Generally it is always a good idea to play to your best capabilities if you are more casual, as well as not putting Ultimate expectations into a group if you are more hardcore.
    The general problem - as in many things these days - is many, many people just being too overly focused on what they themselves want, in complete disregard that there is a couple more people that have to deal with it. And the lack of understand for others will inevitably cause shouting at each other, and trolls being fed outside their feeding time at 13:37 o'clock
    (1)

  4. #184
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    Just to be sure,
    Hardcore players are those who clean Ultimates within a week of their release
    Or those who are able to press GCD every 2.5 seconds with some occasional OGCDs here and there?
    (2)

  5. #185
    Player
    Magnedeus's Avatar
    Join Date
    Jun 2017
    Posts
    237
    Character
    Arngrim Lightheart
    World
    Zalera
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by FoxyAreku View Post
    I understand this, I'm just tired of them constantly dumbing the game down. The game has always debateably been incredibly easy even in savage content,
    I mean people were complaining that savage
    fights didn't have enough mechanics and yoshi p delivered and players are still whining about it. Would you like him to add double or triple the mechanics in a savage fight? The fight would be much longer, but it wouldn't be boring.
    (0)

  6. #186
    Player Ravenblade1979's Avatar
    Join Date
    Jun 2016
    Posts
    598
    Character
    Anastasia Minou-rose
    World
    Adamantoise
    Main Class
    Dancer Lv 90
    Reading the headline made me laugh. All I read was "I don't like how the game is so I will complain about it".

    Its basically suck it up. More then just you play the game. Want the experience you look for go play dark souls
    (0)

  7. #187
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by FoxyAreku View Post
    I understand this, I'm just tired of them constantly dumbing the game down. The game has always debateably been incredibly easy even in savage content, but since the start of shadowbringers they just feel the need to dumb it down even further to the point where a monkey could play the jobs and it's kind of annoying.
    I have mentioned this in other threads but I'll say it again here...

    I think FFXIV's issue is being extremely unintuitive. Some rotations are long only for the sake of being long vs being fun. Some boss encounters are mechanically dense but don't allow much room for in the moment counter-play and only really allow pattern memorization.

    UIs need to be set up by players and some may be better at that than others.

    Controller players sometimes need to look up guides not just for good crossbar layouts but for how to target.

    With some unintuitive design and encounters that seem to be more pattern than anything we end up with a game that has a fairly normal skill ceiling but a very high skill floor.

    Are you good at recognizing and memorizing patterns? Have you done this encounter before? Is your UI good? You will be probably be fine.

    Are you using the default UI? Is this your first time doing the encounter or are you not so good at patterns and better at counter play? You may struggle.
    (2)

  8. #188
    Player
    Magnedeus's Avatar
    Join Date
    Jun 2017
    Posts
    237
    Character
    Arngrim Lightheart
    World
    Zalera
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ravenblade1979 View Post
    "I don't like how the game is so I will complain about it"
    That's actually how a lot people feel right now. I keep seeing posts about

    "Healing is awful right now"

    Or

    "Fix X's dps"

    Or

    "X's is too squishy"

    Or

    "This game is too casual Friendly" (Yoshi p wanted the game to be for casual players)

    9 times out of 10 those people are just complaining for the sake of complaining. If you don't like the state of the game then go play a different game or play another job. Because it seems like a lot of people don't know how to adapt to change, and instead of adapting all I see is complaining. Deal with it or play something else, simple as that.
    (2)

  9. #189
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    chill lad , its no use getting angry about the forums just sit back and watch the show.
    (2)

  10. #190
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Ayuhra View Post
    I have mentioned this in other threads but I'll say it again here...

    I think FFXIV's issue is being extremely unintuitive. Some rotations are long only for the sake of being long vs being fun. Some boss encounters are mechanically dense but don't allow much room for in the moment counter-play and only really allow pattern memorization.

    UIs need to be set up by players and some may be better at that than others.

    Controller players sometimes need to look up guides not just for good crossbar layouts but for how to target.

    With some unintuitive design and encounters that seem to be more pattern than anything we end up with a game that has a fairly normal skill ceiling but a very high skill floor.

    Are you good at recognizing and memorizing patterns? Have you done this encounter before? Is your UI good? You will be probably be fine.

    Are you using the default UI? Is this your first time doing the encounter or are you not so good at patterns and better at counter play? You may struggle.
    I would disagree with job rotations being "extremely" unintuitive. I think if people would read the tooltips and not be in a rush to just start battling, most would be able to figure out a decent rotation. Long rotation doesn't mean unintuitive, and fun is subjective and does not necessarily correlate with the length of the rotation. After all, if the fight is long enough, hitting 11111 and hitting 12345 are the same number of presses.

    That said, I'm always in favor of less unique buttons, not for intuition's sake, but for convenience's sake, but not make the buttons change too much in midfight like in PVP.

    Pattern is also a simple way to make people learn about a fight. The problem isn't the pattern, it's that you sometimes need to read the tooltips for buffs and debuffs or NPC/enemy text to understand what the mechanic is or what to do unless you already have someone who knows and can tell you. So, here, I would say it can be unintuitive if you don't read all the information about the fight.
    (1)

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