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  1. #28
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Agner View Post
    My honest opinion for part of this is due to not only that, but Fell Cleave's damage hits with the animation, whereas Bloodspiller's damage (and part of the hitting sound effect) happens as the animation is still winding up, then the actual attack crashes down. I don't know if I'd call it a subtle difference, but it's definitely been a bothersome thing to me personally for some time—and I dunno the actual logistics on changing that sort of thing. I remember talking about this before but it was probably on discord and not forums.

    I feel like we've gotten to a point where all of the skills look good in a vacuum, but watching them work in conjunction with each other it sometimes looks like a visually inconsistent mess. It just sort of feels like the character is flailing in the weirdest directions possible. There are fighting styles that could be described like that kind of loosely and would look cool, but it'd have to look more... intentional, I guess. My main point is that it just feels animated very randomly.
    THIS exactly this, the damage just pops out at contact with the button press, but then the animation lock appears, as noticed. Dunno why or what makes the difference with FC, but that is certainly one of them for sure. Recently hit 80 on PLD, and Atonement makes me just wonder about Blood Spiller entirely. 550 pot plus 400mp regain with 3 stacks/uses immediately after 1 full combo, vs 600 potency for 50 blood(3 consecutive soul eater combo's without BW) Know the general argument is to not compare the tanks to what they have/dont have but its kind of hard to ignore things that differ esp for tanks that both rely on MP for their damage. IDK I feel like that wouldve been nicer for those filler gaps than what we have atm after blowing all cd or something similar.
    (2)
    Last edited by ADVSS; 11-11-2020 at 10:10 PM.