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  1. #1
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Hello friends. I've gotten myself a fully augmented Haste set, and the more I play with it, the more I realize how much a higher GCD recast timer fixes a few QoL issues by merely existing. I think most of us will agree that the most infuriating thing about playing DRK right now (not designing DRK) is Blood Weapon. Yes, Delirium is pretty lazy, and slower mana economy etc etc. But those are arguably intended, if uninspired, portions of the kit. At a basic, everyday-usage level, Blood Weapon is a frustrating skill that frequently loses 5th hits with when forced to briefly disengage or at low amounts of skill speed, prioritizes the second weave position in a double weave even more heavily than delirium does, and of course needs max Blood for the quicker Bloodspillers/Quietuses to get all five hits in AoE situations. A sub 10 second duration will do that.

    https://www.youtube.com/watch?v=-0_QZ3ug3jo (That's my house in the background!)

    Sure is a shame bundy unsubbed because I'd totally ask them to edit that video into the OP under BW changes, that's exactly why it's like this, minus client side application versus server side verification nonsense.

    Having full haste drops my weaponskill recast down to 2.18, and the spell recast down to 2.25. This is very comfortable, because this gives more flexibility during your weaves. It's now possible to use both Delirium and Blood Weapon in the first weave slot and still get all five hits pretty easily, regardless of the GCD action. Haste also serves as a small direct DRK damage buff due to slightly increased resource gain. (1 extra GCD every 11 or so GCDs.) I don't think this is AS fast as we used to be, the APM certainly isn't there without chugging auto-ethers and solemn clarity like I posted before, but if you'll excuse the feelycraft, it does feel a bit better to actually play without having the massive disadvantages running SkS DRK does in relevant content. I think of all the tanks, the DRK playstyle benefits more from GCD speed increases via Haste than anyone else, even GNB with GF cooldown reductions. I realize this flies in the face of the commonly suggested Bunshin treatment, but more food for thought. Man, I really hope that one day I can stop complaining about this skill/job in general!

    Darkside should give actual Haste over a damage buff, don't @ me. What I would give to get information on the future.
    (5)
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by OdinelStarrei View Post
    Having full haste drops my weaponskill recast down to 2.18, and the spell recast down to 2.25. This is very comfortable, because this gives more flexibility during your weaves. It's now possible to use both Delirium and Blood Weapon in the first weave slot and still get all five hits pretty easily, regardless of the GCD action. Haste also serves as a small direct DRK damage buff due to slightly increased resource gain. (1 extra GCD every 11 or so GCDs.) I don't think this is AS fast as we used to be, the APM certainly isn't there without chugging auto-ethers and solemn clarity like I posted before, but if you'll excuse the feelycraft, it does feel a bit better to actually play without having the massive disadvantages running SkS DRK does in relevant content. I think of all the tanks, the DRK playstyle benefits more from GCD speed increases via Haste than anyone else, even GNB with GF cooldown reductions. I realize this flies in the face of the commonly suggested Bunshin treatment, but more food for thought. Man, I really hope that one day I can stop complaining about this skill/job in general!

    Darkside should give actual Haste over a damage buff, don't @ me. What I would give to get information on the future.
    Is this with/without sks being used and does it even stack in bozja? I meld a ton of sks to get that extra hit in under delirium, and -sometimes- can activate a hit and nearly get to half animation then it just decides to not finish with the hit due to server tick issues or ping or something. The spell speed issue with the aoe clipping is just a personal nuisance of mine really, but i agree in DRK case having a general speed increase(or as was mentioned before maybe in another post about truncating sks/sps into the same skill would definitely fix that issue.
    (0)