Quote Originally Posted by ADVSS View Post
I actually get what you're saying. I havent been able to figure it out myself. The animation is rather quick but also can cut into you being able to spam it, sometimes. Its flashy and should be cool, but it feels exctremely unsatisfying. Of course...this is even more when you have someone on WAR do Fell cleaves next to you. and compare the numbers. Either way, its just not as satisfying. Sounds flat or like something that should be a SAM sound effect, and just..either too flashy or too long. I did think just making it Braver would be nicer, but spamming it 5 times would probably ruin that as well.
My honest opinion for part of this is due to not only that, but Fell Cleave's damage hits with the animation, whereas Bloodspiller's damage (and part of the hitting sound effect) happens as the animation is still winding up, then the actual attack crashes down. I don't know if I'd call it a subtle difference, but it's definitely been a bothersome thing to me personally for some time—and I dunno the actual logistics on changing that sort of thing. I remember talking about this before but it was probably on discord and not forums.

I feel like we've gotten to a point where all of the skills look good in a vacuum, but watching them work in conjunction with each other it sometimes looks like a visually inconsistent mess. It just sort of feels like the character is flailing in the weirdest directions possible. There are fighting styles that could be described like that kind of loosely and would look cool, but it'd have to look more... intentional, I guess. My main point is that it just feels animated very randomly.