I don't know how many ways to tell you that the "representation" you keep bringing up is a misguided push to rework us into a core melee job with some ranged spells. Which very few people want.
As RDM stands, if you want more melee skills, we need more Mana generation first. Otherwise Engagement is just gonna be something we may as well macro into our melee combo, or split an extra 50 potency among the E. Melee skills.
We already have Ley Lines and Between the Lines on a similar principle to what I mean. Hell, even DRG's Jump, just as a single action.I'd like an example for this because I can't visualize it.
Whenever you use Corps-a-Corps, your starting position is recorded and you get a buff remembering it for 15-20 sec (possibly with a visual like a sigil on the floor or a shadow clone left behind, whathaveyou).
If you use Displacement during this window, instead of jumping 15y straight backwards, you instead jump to the exact spot you used Corps-a-Corps from. No more flipping out of the arena; if you used it in a safe spot or hold Displacement until your original spot is safe, you will be.
And of course you can still use Displacement as a backstep if you need it for that boost.
... What? What are you even talking about. We use Corps and the -ment abilities together already!This puts a bit too much power on Corps, which I'm not comfortable with.
Corps is 140 potency to a single target every 40 sec. This would increase it to 340 (or accounting for the CD difference, around 370) potency every 40 sec. -- all of which is damage we already inflict now, just split over two oGCDs.
For comparison, Fleche is 440 potency on a single target every 25 sec, Contre Sixte is 400 per target every 35 sec, so it would still be the weakest oGCD we have. The only part of it with impact on our output would be the second charge.
Literally, what does it matter?
So what you're saying is, no worse than what we have now, even if little better? No different than most of the vaunted melee jobs you wish RDM was part of...?Not to mention you're still encouraging squandering mobility tools between GCDs (though to be fair, gap closers aren't as big a deal as gap openers most of the time).
But if you prefer: The devs could easily write it so it's only "Enchanted" when you get 80/80 Mana to boost it by the extra 200 potency, so that its use as a gap-closer leading into your combo fundamentally doesn't change. You just have an extra charge to give it a grace period between uses and use it as a gap-closer when needed.



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