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  1. #10
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,349
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I'm still getting around RDM, think the job is really nice without an overflow of buttons like the others. I've got some observations so far that might or might not be wrong, due to my still novice-ness to the job:

    - I'd love if Engagement became the default melee 200 potency finisher and Displacement had both its damage and target requirement components removed, thus becoming purely a movement based skill, to be used on demand at the end of the melee combo or if you'd actually had to leap some other time. It always feels a bit weird to tie in utility (movement) abilities with dps components.

    - I wish the potency of the non-enchanted melee combo was raised, but not to the point of being the same of the jolt>etc rotation... Reason is, there would be a few opportunities to use that on trash targets that would die too fast for you to complete cast spells... It wouldn't really affect the main rotation at all, but offer an option in such cases. E.G. Heaven on High runs where things die way too fast, I feel kinda useless as a RDM.

    - I find very fun the melee aspect of the job... I wish it we had means to maintain it for a bit longer, somehow.

    Edit, Adding as I'm experiencing 80's playstyle in Bozja...:

    - I take that Enchanted Reprise is meant to fill in a movement-heavy moment? But even at a very low b/w mana cost, is it worth to cast a few times and inevitably delay your next melee phase? I almost never find a good situation to use that, to the point that I actually wish for a rework or something that would make it truly an on-the-run useful spell without compromising your melee phase timing.

    - Dunno, but the AoE combo feels kind of incomplete. I'd love if they could expand it a bit in 6.0... Moulinet could've been an OGC so we could weave in after Impacts, or at least it could have a second combo sequence.
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    Last edited by Raikai; 11-03-2020 at 09:24 PM.