I can only pray that they reduce the backstep of Displacement from 15-yalms to something much more reasonable like 10 yalms.
I can only pray that they reduce the backstep of Displacement from 15-yalms to something much more reasonable like 10 yalms.
Now this is definitely something I could get behind. Heck, there are times I would take a reduced distance displacement over a fancy new attack as our level 90 capstone.
i dont think we need any more aoe adjustments outside maybe letting moulinet reset contre strix CD after 3 hits or it triggers verflare/holy and they become AOE
id like them to fix Dual cast going away after doing an Action like melee combo,sprint or using a potion ,it doesnt do this in pvp not sure why its like this in pve.
I'd like AoE to be changed. And I'd love for a true Verblizzard/Verwater appearance.
I echo that Enchanted Moulinet should be used once which then procs AoE versions of Verflare/Verholy/Scorch (maybe like Verscourge and Verbanish to echo 1.0 and add in Ardor from XII). Or maybe make the three spells AoE period and have them be like Afflatus Misery with fall off damage. Or just have Enchanted Moulinet trigger Ardor as an AoE Scorch variant and skip the middleman. It just needs some sort of finisher after melee to feel "right" to me.
I'd like Verwater to be an oGCD DoT that turns into Verblizzard which us used to "freeze" that DoT in place to tick for more damage. Have them only contribute 1 white/black mana each so if you accidentally even them out you can ensure your Verholy/Verflare. 60s cooldown on Verwater which starts ticking even while Verblizzard is ready. Verwater DoT of 15s, Verblizzard functionally extends duration by 15s.
Last edited by MartaDemireux; 09-12-2020 at 12:25 AM.
Isn't Engagement supposed to be the alternative if you can't or don't want to backflip through Displacement? If anything, the former could be made available at a lower level so players have the choice to use whatever they are comfortable with.
At the cost of DPS. On some arenas displacement is really tricky.
SE doesn't care if you couldn't get top logs because you took a minor damage loss from using one thing instead of something else (just generally, not directed at you). They could make Engagement same potency as Displacement, but the choice is there to use depending on your situation, that's why they share a cooldown timer.
I'd like them to do more with the support aspect of rdm by adding an aoe esuna, call it verasuna.
While I can see where you're coming from with regards to Red Mage's origins and history throughout the series, it's important to remember that were it not for its use as a means to generate a Dualcast without a target, we as DPS wouldn't even have Vercure. As far as White Magical utilities, Verraise is already pretty darn strong, especially with Dualcast.
Now, given that BRD has Warden's Paean, DNC has Curing Waltz and SMN has Everlasting Flight, it's within the realm of possibility for us to get some kind of recovery-oriented Ability in the future... though even ignoring that cloning another job's unique utility wholesale would be kinda frowned upon, a "Veresuna" sounds like Erase by another name, and an AoE version would be absurdly powerful in a dedicated Healer's hands, much less ours.
Personally though, I'd like to see some more Black Magic-oriented skills added to the kit.
We often seem to forget that while most of our spells are dedicated to damage (because we're a damage job), Verstone, Veraero and Verholy are still White Magic; while most of our provided Ver-spells have aesthetic and mechanical opposites, Vercure and Verraise infamously do not.
If we can stretch the ask of donated White Magic skills to include Flood despite its absence from WHM's kit, I see no reason we can't do the same for Black Magic in spite of BLM's lack of utility and limited non-damage skills.
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