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  1. #21
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    I can only pray that they reduce the backstep of Displacement from 15-yalms to something much more reasonable like 10 yalms.
    (2)

  2. #22
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Pyitoechito View Post
    I can only pray that they reduce the backstep of Displacement from 15-yalms to something much more reasonable like 10 yalms.
    Now this is definitely something I could get behind. Heck, there are times I would take a reduced distance displacement over a fancy new attack as our level 90 capstone.
    (0)

  3. #23
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    i dont think we need any more aoe adjustments outside maybe letting moulinet reset contre strix CD after 3 hits or it triggers verflare/holy and they become AOE

    id like them to fix Dual cast going away after doing an Action like melee combo,sprint or using a potion ,it doesnt do this in pvp not sure why its like this in pve.
    (0)

  4. #24
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I'd like AoE to be changed. And I'd love for a true Verblizzard/Verwater appearance.

    I echo that Enchanted Moulinet should be used once which then procs AoE versions of Verflare/Verholy/Scorch (maybe like Verscourge and Verbanish to echo 1.0 and add in Ardor from XII). Or maybe make the three spells AoE period and have them be like Afflatus Misery with fall off damage. Or just have Enchanted Moulinet trigger Ardor as an AoE Scorch variant and skip the middleman. It just needs some sort of finisher after melee to feel "right" to me.

    I'd like Verwater to be an oGCD DoT that turns into Verblizzard which us used to "freeze" that DoT in place to tick for more damage. Have them only contribute 1 white/black mana each so if you accidentally even them out you can ensure your Verholy/Verflare. 60s cooldown on Verwater which starts ticking even while Verblizzard is ready. Verwater DoT of 15s, Verblizzard functionally extends duration by 15s.
    (0)
    Last edited by MartaDemireux; 09-12-2020 at 12:25 AM.

  5. #25
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by Pyitoechito View Post
    I can only pray that they reduce the backstep of Displacement from 15-yalms to something much more reasonable like 10 yalms.
    Quote Originally Posted by StriderShinryu View Post
    Now this is definitely something I could get behind. Heck, there are times I would take a reduced distance displacement over a fancy new attack as our level 90 capstone.
    Isn't Engagement supposed to be the alternative if you can't or don't want to backflip through Displacement? If anything, the former could be made available at a lower level so players have the choice to use whatever they are comfortable with.
    (1)

  6. #26
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kurando View Post
    Isn't Engagement supposed to be the alternative if you can't or don't want to backflip through Displacement? If anything, the former could be made available at a lower level so players have the choice to use whatever they are comfortable with.
    At the cost of DPS. On some arenas displacement is really tricky.
    (0)

  7. #27
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by Karshan View Post
    At the cost of DPS. On some arenas displacement is really tricky.
    SE doesn't care if you couldn't get top logs because you took a minor damage loss from using one thing instead of something else (just generally, not directed at you). They could make Engagement same potency as Displacement, but the choice is there to use depending on your situation, that's why they share a cooldown timer.
    (1)

  8. #28
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    I'd like them to do more with the support aspect of rdm by adding an aoe esuna, call it verasuna.
    (2)

  9. #29
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by VictorTheed View Post
    I'd like them to do more with the support aspect of rdm by adding an aoe esuna, call it verasuna.
    Still waiting for the legendary Vermedica.
    (1)

  10. #30
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by VictorTheed View Post
    I'd like them to do more with the support aspect of rdm by adding an aoe esuna, call it verasuna.
    Quote Originally Posted by Katie_Kitty View Post
    Still waiting for the legendary Vermedica.
    While I can see where you're coming from with regards to Red Mage's origins and history throughout the series, it's important to remember that were it not for its use as a means to generate a Dualcast without a target, we as DPS wouldn't even have Vercure. As far as White Magical utilities, Verraise is already pretty darn strong, especially with Dualcast.

    Now, given that BRD has Warden's Paean, DNC has Curing Waltz and SMN has Everlasting Flight, it's within the realm of possibility for us to get some kind of recovery-oriented Ability in the future... though even ignoring that cloning another job's unique utility wholesale would be kinda frowned upon, a "Veresuna" sounds like Erase by another name, and an AoE version would be absurdly powerful in a dedicated Healer's hands, much less ours.

    Personally though, I'd like to see some more Black Magic-oriented skills added to the kit.
    We often seem to forget that while most of our spells are dedicated to damage (because we're a damage job), Verstone, Veraero and Verholy are still White Magic; while most of our provided Ver-spells have aesthetic and mechanical opposites, Vercure and Verraise infamously do not.
    If we can stretch the ask of donated White Magic skills to include Flood despite its absence from WHM's kit, I see no reason we can't do the same for Black Magic in spite of BLM's lack of utility and limited non-damage skills.
    (2)

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