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  1. #1
    Player

    Join Date
    Jul 2020
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    1,759
    Quote Originally Posted by forumaccount View Post
    "Feel free to boost," again semantics. Yes that is what I said, it invalidates the initial intent (if that were so) and the current design. The user experience desperately needs fixing, as those who choose not to pay extra shouldn't be penalized in their experience with an unnecessary gate on a mechanic they've already unlocked once.
    Nope, again, that's like saying having to reach a new max level is penalizing players' experience and is an unnecessary gate when players already reached (or unlocked) max level in the previous expansion.

    (Note, you may say that it is, but if you do, then we'll just have to disagree.)

    Again, flying is there for you to unlock per zone. Do it or not is up to you.
    (1)

  2. #2
    Player
    forumaccount's Avatar
    Join Date
    Nov 2020
    Posts
    63
    Character
    Oneiron Tantalus
    World
    Goblin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by linayar View Post
    Nope, again, that's like saying having to reach a new max level is penalizing players' experience and is an unnecessary gate when players already reached (or unlocked) max level in the previous expansion.

    (Note, you may say that it is, but if you do, then we'll just have to disagree.)

    Again, flying is there for you to unlock per zone. Do it or not is up to you.
    Again, that is a different topic, and unfortunately doesn't equate this time. Leveling doesn't disable already unlocked game mechanics. You've still not contradicted anything I stated. Flying should be unlocked for all content after the player initially unlocks it for the first time in the game story. No one has provided any reasoning as to why there should restrictions per zone on flying.
    (0)

  3. #3
    Player

    Join Date
    Jul 2020
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    1,759
    Quote Originally Posted by forumaccount View Post
    Again, that is a different topic, and unfortunately doesn't equate this time. Leveling doesn't disable already unlocked game mechanics. You've still not contradicted anything I stated. Flying should be unlocked for all content after the player initially unlocks it for the first time in the game story. No one has provided any reasoning as to why there should restrictions per zone on flying.
    Leveling disables endgame mechanics, like doing endgame content and earning endgame reward. No expert roulette for you if you don't reach max level again.

    If you disagree with that, then you must also admit that aether currents also do not disable already unlocked game mechanics: you can still fly in previous zones (ARR), just like you can do previous endgame content and earn previous endgame reward or equivalent.
    (2)