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  1. #1
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I kinda like them as a little head-canon explanation for why my mounts that blatantly shouldn't be able to fly, can in fact fly.

    Well of course my horse can fly, I've attuned to this regions wind aether. The currents carry him where he needs to go.

    Like I'm not really flying, I'm just getting deliberately buffeted about by a magical mini-hurricane.
    (5)

  2. #2
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Jandor View Post
    I kinda like them as a little head-canon explanation for why my mounts that blatantly shouldn't be able to fly, can in fact fly.

    Well of course my horse can fly, I've attuned to this regions wind aether. The currents carry him where he needs to go.

    Like I'm not really flying, I'm just getting deliberately buffeted about by a magical mini-hurricane.
    Indeed, and that's why more consistency is better. When ARR does something different with flying, it doesn't hold up as well. Instead, by adding to the aether currents, it showed at least progress that after ARR we no longer have to wait to finish the MSQ and can start unlocking flying per zone, but the old method of waiting to unlock everything at once is still there.
    (0)

  3. #3
    Player
    Ashliet's Avatar
    Join Date
    Oct 2020
    Posts
    45
    Character
    Soma Losstarot
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    There is nothing more I hate than the Aether Current, but mainly because my mounts feel so slow running around to get like 15 of them only to find out there are till hidden ones from quests.
    (0)
    Last edited by Ashliet; 11-03-2020 at 12:22 AM.

  4. #4
    Player
    Shahi's Avatar
    Join Date
    Apr 2014
    Posts
    149
    Character
    Bun Fisha
    World
    Lich
    Main Class
    Fisher Lv 59
    Remove this, remove that... why so lazy?
    (4)

  5. #5
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    No, thanks. Aside from being tied to achievements they're fun to hunt down. Not everybody shares that enthusiasm, though you only have to do it once and then it's unlocked forever.
    (1)

  6. #6
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    The aether currents are a pointless exercise. They place every single current in your path of the MSQ as you pass from quest to quest. As long as you press the button they’re always right in your path. Removing them would have zero impact
    (0)

  7. #7
    Player
    forumaccount's Avatar
    Join Date
    Nov 2020
    Posts
    63
    Character
    Oneiron Tantalus
    World
    Goblin
    Main Class
    Marauder Lv 80

    RESPONSE

    - No one in the thread has provided any reasoning as to why aether currents should be included in the game. As far as zones and areas that are not meant for the player to access, there are many simple solutions that do not involve removing (or gating) a feature the player has already unlocked.

    - The player unlocks flying upon completion of ARR content. This is removed (gated) in subsequent expansions for reasoning unrelated to the main story scenario. It slows progression of the linear story content to a crawl. This in itself is reason to remove the feature. I am not requesting the removal of content, but the removal of the removal of content. Removalception.

    - As far as the suggestion to buy (pay for with real world money) a story skip to skip this feature along with the story, I will not address. The forum rules strictly prohibit the discussion of commercial matters and the criticism of SE. As such, I will not comment on the suggestion to pay real world money to skip the arbitrary removal (gating) of a mechanic (flying) unlocked through gameplay in a game with a box price and subscription fee.

    - As far as personal attacks go, I will not respond. This is not a troll account. I have not been banned before. Nor have I had any infractions on this forum account nor my in game subscription account.
    (0)
    Last edited by forumaccount; 11-03-2020 at 05:27 AM.

  8. #8
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by forumaccount View Post
    - No one in the thread has provided any reasoning as to why aether currents should be included in the game.
    There is no need to provide reasoning for its inclusion as it is already in the game. But to answer, it's because it allows the unlocking of flying sooner per zone.

    - The player unlocks flying upon completion of ARR content. This is removed (gated) in subsequent expansions for reasoning unrelated to the main story scenario. It slows progression of the linear story content to a crawl. This in itself is reason to remove the feature. I am not requesting the removal of content, but the removal of the removal of content. Removalception.
    There is no need to remove aether currents, just add the ARR method to all the expansions as an alternative option.
    (1)

  9. #9
    Player
    forumaccount's Avatar
    Join Date
    Nov 2020
    Posts
    63
    Character
    Oneiron Tantalus
    World
    Goblin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by linayar View Post
    There is no need to provide reasoning for its inclusion as it is already in the game. But to answer, it's because it allows the unlocking of flying sooner per zone.

    There is no need to remove aether currents, just add the ARR method to all the expansions as an alternative option.
    It does not allow the unlocking of flying, it disables the already unlocked feature, and forces you to re-enable it.

    In a game that constantly changes with updates, there is need to provide reasoning for the inclusion of an arbitrary mechanic when there is demand and logical justification for its removal. The need to provide reasoning also arises when one claims there is a purpose to the system. No one has yet to provide any reasoning. I will concede that aether currents could remain in the game, unlinked to flying, if people want to continue travelling to nodes for no reason. But flying should not be disabled for uknown reasons after it has already been unlocked.

    There is need and demand to remove aether currents, or at the very least not disable flying once it is unlocked with the completion of ARR, and keep it unlocked for all expansion content thereafter.
    (0)
    Last edited by forumaccount; 11-03-2020 at 07:59 AM.

  10. #10
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by forumaccount View Post
    It does not allow the unlocking of flying, it disables the already unlocked feature, and forces you to re-enable it.

    In a game that constantly changes with updates, there is need to provide reasoning for the inclusion of an arbitrary mechanic when there is demand and logical justification for its removal. The need to provide reasoning also arises when one claims there is a purpose to the system. No one has yet to provide any reasoning. I will concede that aether currents could remain in the game, unlinked to flying, if people want to continue travelling to nodes for no reason. But flying should not be disabled for uknown reasons after it has already been unlocked.

    There is need and demand to remove aether currents, or at the very least not disable flying once it is unlocked with the completion of ARR, and keep it unlocked for all expansion content thereafter.
    Nope, you've only unlocked flying in ARR zones, not the other zones. It's one thing if zones are seamlessly connected, but they're not and it's very apparent when you move from one zone to another. Flying is not disabled once it's unlocked. You just need to unlock it for each expansion.
    (1)

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