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  1. #1
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    I personally like the currents and as someone who explores a zone and does every quest in it they’re something I pick up naturally. I do understand it’s not for everyone though.

    Perhaps they could just unlock flying at the point they usually give you the last current. But I don’t see them letting you fly from the beginning of the zone.

    Story content is paced the way it is so you don’t blast through it straight away and unsub sooner. Plus they use the lack of flying to keep you away from certain things and split the zone into both a level 60 and level 67 zone. So it’s not going away altogether.
    (0)

  2. #2
    Player
    forumaccount's Avatar
    Join Date
    Nov 2020
    Posts
    63
    Character
    Oneiron Tantalus
    World
    Goblin
    Main Class
    Marauder Lv 80
    Story content is paced the way it is so you don’t blast through it straight away and unsub sooner.
    I disagree. If that were the intent of the design, you wouldn't have the option to pay to skip it. It needs to be updated for those who choose not to pay to skip the design.

    As I've stated many times in the thread already, there are many simple ways to restrict zone access without disabling already unlocked game mechanics.
    (0)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by forumaccount View Post
    I disagree that the aether currents mechanic makes you deal with the obstructions and scale of the zone, and that they offer a progression step that is important to the game experience. The mechanic doesn't force any appreciation for the zones or game experience, at least definitely not in all users. For many it has the opposite effect. You can appreciate the scale of a zone, arguably even more so, from flight, a feature that the player has already experienced in the linear story progression. Also, the alleged intent of the aether mechanic and restriction of flight serving to force the player to slow down and enjoy the content is directly contradicted and invalidated by the real world money skip option, as if it were truly the devs intent, this option would not be available.

    So we're left with the aether currents and restriction of flight being an arbitrary slowdown for the player in an already lengthy, linear main story content. There is no reason to restrict flying with the aether currents mechanic. Zones can easily be blocked off by many other simple solutions. Invisible walls would be one solution even. The game is already chock full of them as it stands, and it doesn't serve to disrupt the player base's immersion.

    No one has yet to provide any reasoning as to why the restriction of flight in expansion content is necessary, nor any logical purpose to the aether currents mechanic.
    I mean you can say that last line to the end of everything, doesn't make it true.

    Forumaccount has provided no logical argument why it has to be removed.

    This is fun. . .

    I've seen quite a few arguments on the purpose of the system, you just don't think it does it adequately or don't personally value it. Both of those don't mean it wasn't a reason given. And with many systems there are often ways to circumvent them, this doesn't mean they've no purpose (like emergency valves.. super important). Many tax solutions don't adequately or fairly do what they're intended, doesn't mean we shouldn't have taxes. Just because some people don't like something doesn't mean it shouldn't exist. Although, it does raise the fair question "should it?" or "can we make it better?", but that's a question not an obligation to change- like I'm answering "yes it has a purpose, I might be interested in other variations that attempt to do what it does, but its purpose I find important and would not want flying to simply be a thing that is always on".

    Now in some ways I might try to work with that concept with you if you were trying to improve aether currents but rather it just looks like you're removing the purpose they exist such that flying is available in any situation that it doesn't cause story concerns, and I don't think that is the right approach to content. The system exists for multiple reasons, and it might not do them all perfectly but it does have impact on them- I'd rather they're not removed so 'nothing' does what it used to do.

    Naturally I disagree with pretty much everything you said about the system, especially since aether currents literally makes you deal with obstructions and scale of the zone else you /don't/ get flying. That not everyone might like it, being the thing I'd certainly go "certainly" to, but not everyone likes leveling up in an rpg too. I don't feel the argument to remove it, and what to replace it with, is good enough to do so. I might agree that they could mix the system up, but I don't think we'll agree for why for or the end result (like I might suggest making flying less strong overall, such as it has stamina or something and one must navigate the world rather than fly in straight lines like robots- perhaps best play tested in a specific zone like Eureka 3.0).
    (3)
    Last edited by Shougun; 11-04-2020 at 09:15 AM.

  4. #4
    Player
    forumaccount's Avatar
    Join Date
    Nov 2020
    Posts
    63
    Character
    Oneiron Tantalus
    World
    Goblin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Shougun View Post

    Forumaccount has provided no logical argument why it has to be removed.
    Yes we can say what we please, lies included. I have provided logical argument as to why it should be removed or unlinked to flying.

    The main argument being that it does not fulfill the alleged intent of the mechanic (slows players down to play story content at an intended pace) as it is logically contradicted by two things:

    - You can pay real world money to skip it, logical evidence that the devs encourage that you instantly bypass story content
    - And there are many simple alternatives that can restrict game areas without slowing player movement and disabling already unlocked features, logical evidence that the mechanic is redundant as per the alleged purpose.

    Still no one has provided any reasoning as to why flight should be restricted in the expansion content, nor logical reasoning as to the purpose of the aether currents mechanic.


    I've seen quite a few arguments on the purpose of the system
    I have not. There have been two:

    - I like it.
    - It slows player down cause that is good.

    Now in some ways I might try to work with that concept with you if you were trying to improve aether currents but rather it just looks like you're removing the purpose they exist such that flying is available in any situation that it doesn't cause story concerns
    Flying being enabled for all content after it is first unlocked would not cause story concerns.
    (0)
    Last edited by forumaccount; 11-04-2020 at 09:22 AM.

  5. #5
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,717
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by forumaccount View Post
    - You can pay real world money to skip it, logical evidence that the devs encourage that you instantly bypass story content
    It's only possible to skip aether currents by paying for a story skip. The current expansion doesn't have a story skip yet, and won't have one until the next expansion has been released. Therefore it's not possible to pay your way to flight in the current expansion.
    Quote Originally Posted by forumaccount
    - And there are many simple alternatives that can restrict game areas without slowing player movement and disabling already unlocked features, logical evidence that the mechanic is redundant as per the alleged purpose.
    Because everyone loves running into invisible walls.

    Quote Originally Posted by forumaccount
    I have not. There have been two:

    - I like it.
    - It slows player down cause that is good.
    Those look similar to your arguments:

    - I don't like it.
    - It slows players down and that's bad.
    (2)

  6. #6
    Player
    forumaccount's Avatar
    Join Date
    Nov 2020
    Posts
    63
    Character
    Oneiron Tantalus
    World
    Goblin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Nezerius View Post
    It's only possible to skip aether currents by paying for a story skip. The current expansion doesn't have a story skip yet, and won't have one until the next expansion has been released. Therefore it's not possible to pay your way to flight in the current expansion.
    The point made here is inconsequential. The pay to skip option still contradicts the alleged intent of restricting flying in expansion content.


    Because everyone loves running into invisible walls.
    More so than having an already unlocked feature arbitrarily locked behind a tedious, redundant task that is of no consequence to lore or gameplay, save for slowing down the player, yes. I also find it interesting, that you have a quip about invisible walls, well prevalent throughout the game, but you seem to take offense to the condemnation of a different even more pointless restriction.

    Those look similar to your arguments:

    - I don't like it.
    - It slows players down and that's bad.

    If you choose to ignore the arguments I've made in my initial posting and in my responses throughout the thread, sure.
    - I do in fact not like it.
    - It slows players down bigly, after they've been well speed up, which is indeed bad.
    - The lore explaining it is shoehorned in, and is of no consequence to the main story.
    - It's alleged intent is contradicted by the pay to skip option
    - It's alleged intent is contradicted by the fact that there are many other simpler options to restrict access to zones without removing features the player has already unlocked

    See initial thread post and responses for more detail.
    (0)

  7. #7
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,258
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    When you complete ARR, you are rewarded with flight in ARR.

    The impression of losing flight is an unfortunate side-effect of apparently being granted flight in [all places you have access to]. This is not actually what you have unlocked.

    The alternative was adding aether currents to ARR areas, or not adding flight to ARR at all and keeping it in HW where it makes logical sense. Which would you prefer?
    (3)

  8. #8
    Player
    forumaccount's Avatar
    Join Date
    Nov 2020
    Posts
    63
    Character
    Oneiron Tantalus
    World
    Goblin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Iscah View Post
    When you complete ARR, you are rewarded with flight in ARR.

    The impression of losing flight is an unfortunate side-effect of apparently being granted flight in [all places you have access to]. This is not actually what you have unlocked.

    The alternative was adding aether currents to ARR areas, or not adding flight to ARR at all and keeping it in HW where it makes logical sense. Which would you prefer?
    In a linear playthrough, the player unlocks the ability to fly after the completion of ARR content, only to have it restricted in later zones. This is not an impression, that is the game experience. It is a very unfortunate one. The solution is to not restrict flying once it has been unlocked.
    (0)

  9. #9
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,732
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by forumaccount View Post
    In a linear playthrough, the player unlocks the ability to fly after the completion of ARR content, only to have it restricted in later zones. This is not an impression, that is the game experience. It is a very unfortunate one. The solution is to not restrict flying once it has been unlocked.
    You have to go through this "unfortunate" series of events because flying isnt a baseline right, it is something you earn. To me, I should work for convenience, not have it served on a silver platter.

    You are being spoiled to begin with - ARR didnt have flying for the longest time, now you have it and you want more. It isnt even particularly hard to obtain either.

    Give an inch, take a mile, goodness gracious...

    Flying is a reward, not a right.
    (1)

  10. #10
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,656
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by forumaccount View Post
    In a linear playthrough, the player unlocks the ability to fly after the completion of ARR content, only to have it restricted in later zones. This is not an impression, that is the game experience. It is a very unfortunate one. The solution is to not restrict flying once it has been unlocked.
    The solution is to remove flying from ARR areas.
    (2)

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