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  1. #1
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,304
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Vyrerus View Post
    2-3 :P 1-1 was like, present yourself in level 10 gear or whatever, and wasn't mandatory. 1-2 was mandatory for rank and you needed to take a crystal to your local crag and put it in, then take the drained crystal back. 2-3 was the next mandatory mission for rank up, and it was universal, visit the other nations, do what they need, the second nation takes you to fight an Ahriman and a Dark Dragon at the regional beastman stronghold BCNM! Yeehaw, Kazham airship pass requirement unlocked!

    As I remember there was 1 or 2 missions mandatory per rank, but you could cheese past all non-essential missions just by trading crystals to your Signet NPCs.

    The most memorable mission for me is the late rank Bastok 9-1, Salt of The Earth where you gotta fight that splitting jelly in the depths of Gustav Tunnel. By the end of the fight you'd have slain 15 jellies. Second boss in Copperbell Mines felt like a lowkey reference to it in XIV.
    That's right, I remember now. It's been 15 years or so since I did those missions so the particulars were a little muddy (that and I was just too much a lazy kitty to clarify it on FFXIcylopedia ). But yeah most of the early nation missions, and the mission to Jeuno, including the magicite mission, and the expedition to the Northlands which ultimately ended in facing the Shadowlord, all were basically the same regardless of which nation's flag you had in your character sheet. It got ridiculous if you had already completed the Zilart missions without switching country alliegance, and then decided to change, upon getting to the Magicite mission again seeing Kamla'naut on his throne again acting like nothing had happened despite having killed him and his brother earlier, only noting you already had an airship pass.

    Hence, FFXI missions were not so different from what we have here in FFXIV, the main difference being the stupid fame requirement (which could be cheesed by trading crystals as you stated) and not having a duty list holding your hand and telling you where to go and what to do (it was left to the player to theoretically find their own way through, but that just resulted in players looking up the info online on websites like Allakhazam, all FFXIV does has taken out the middleman and given the info on screen.), and the FFXIV system is technically superior to FFXI (if you don't like the hand-holding it can be disabled after all in the Config menu).

    Either way, thank you for that correction. ^^
    (1)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  2. #2
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Enkidoh View Post
    That's right, I remember now. It's been 15 years or so since I did those missions so the particulars were a little muddy (that and I was just too much a lazy kitty to clarify it on FFXIcylopedia ). But yeah most of the early nation missions, and the mission to Jeuno, including the magicite mission, and the expedition to the Northlands which ultimately ended in facing the Shadowlord, all were basically the same regardless of which nation's flag you had in your character sheet. It got ridiculous if you had already completed the Zilart missions without switching country alliegance, and then decided to change, upon getting to the Magicite mission again seeing Kamla'naut on his throne again acting like nothing had happened despite having killed him and his brother earlier, only noting you already had an airship pass.

    Hence, FFXI missions were not so different from what we have here in FFXIV, the main difference being the stupid fame requirement (which could be cheesed by trading crystals as you stated) and not having a duty list holding your hand and telling you where to go and what to do (it was left to the player to theoretically find their own way through, but that just resulted in players looking up the info online on websites like Allakhazam, all FFXIV does has taken out the middleman and given the info on screen.), and the FFXIV system is technically superior to FFXI (if you don't like the hand-holding it can be disabled after all in the Config menu).

    Either way, thank you for that correction. ^^
    I did about 4 characters through to Rank 10 in at least one nation, and all three to rank 10 on my main back in FFXI, so it's kinda hardcoded into me... but even so it's been a long time for me too. I had to consult the FFXIwiki to make sure that the jelly mission was 9-1. My braincase was sure, but my gut wasn't!
    (1)

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    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore