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  1. #15
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,304
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MsMisato View Post
    There are a couple of things from FFXIV I would bring here.

    Have each city state have its own unique story. Thats one thing I really enjoyed about FFXI was switching city states to be greated with a completely different story from Rank 1 to 10 (the exception was rank 4 missions as all three nations converged to complete them).
    Not quite. The third mission for each city (1.3) also was basically the same regardless of nation: it involved heading into the local beastman stronghold and entering a BCNM to fight a dark dragon and ahriman. And it should go without saying the final Rank 5 mission was the same for all cities, head to Castle Zvahl and beat the crap out of the Shadowlord (that was also needed to start the Rise of the Zilart expansion missions).

    Yes many of the missions were unique for each city but considering most just involved running between various npcs and heading around all over the place it's really not too different to what we have here in FFXIV. Only difference was the stupid fame gauge needed to be able to get quests in the first place - didn't have enough fame? Too bad! No quest for you! Which involved trading in copious amounts of crystals just to raise it. I'm glad FFXIV has none of that nonsense.

    Quote Originally Posted by MsMisato View Post
    The mog house. If anything FFXIV can take a page from FFXI in this part. Eveyrone got one. You could decorate the hell out of it. You could grow as many potted plants you wanted. Furniture gave some sort of bonuses if you had enough a particular element and so on. They also had a cool clock for your moghouse I was here the chocobo clock that kweh'd on the hour lol.
    The thing about the Moghouse though that players forget is the whole point of them was not to give you a fancy house to live in, it was a means of server balancing, by giving you an instance only you were in to help balance out server population (this is why many of the game's functions were only usable initially inside the Moghouse, such as changing your Job, and why for years you couldn't even invite other players inside your Moghouse - doing so would invaldiate that server balancing function. Only after the game's population declined and then stabilized enough did SE realize such a function was no longer necessary, and lessened that restriction (players could then visit another's Moghouse, but only if they were in a party).

    Also it should go without saying it was not actually a house at all you got but a single room, with no outdoor area (this is the 'vanilla' version I'm talking about, not the latest version with the Moggarden function and the second attic room you can access), so FFXIV's housing, as much maligned as it is, actually is superior in that regard (a better analogy for FFXI Moghouses to FFXIV is they're more like FFXIV's Apartments).

    And to say nothing of the furnishing function was far more restrictive (no free turning axis, everything was locked to a set grid, and you had store furnishings into your Mogsafe before you could set them as furnishings, thus eating into the already limited storage).

    Quote Originally Posted by MsMisato View Post
    that feeling of danger of being in place I shouldn't be. FFXIV no longer has that. I mean on an alt, I ran gathered all the teleports in Thanalan, Coerthas, and Mor Dhona at level 15. The only thing that stopped from limsa is the lack of being able to get over there. In FFXIV you could explore but you had to aware of your surroundings, here you can just run nilly willy and be ok.
    Now this I do agree with, to an extent. I think maybe some later areas could possibly be a little more difficult to traverse, but I'm also glad the days of running the entirety of a zone with a pack of goblin thugs relentlessly snapping at your heels are long gone. Besides, even if enemies were more dangerous, once mounts and especially flight is unlocked in that zone, it never becomes an issue again.

    And having a huge zone filled with lots of monsters is actually a hinderance to the game, in that because there is so much danger, much of that area then becomes wasted space anyway where no one ever goes and just wastes server bandwith, to the point some particular spots start to gain legendary status simply due to no one ever being able to go there due to the extreme danger.

    On that last point by example I still remember the myth about Tzee Xciu the Manifest's room rumoured to exist somewhere deep in Castle Oztroja that had a Windurstian flag on the wall, and that if you managed to hide in a certain corner with Sneak and Invisible up and waited long enough, Tzee Xciu herself would wander in and start singing a haunting song (this myth conveniently ignored all the yagudo in the deeper areas of Oztroja all had Truesight and True Hearing and would just agro anyway however, which was a clue it was nothing but a myth). But it shows just how double-edged having big zones full of danger could be.

    Getting back onto the topic though, one thing I do think FFXI has done better than FFXIV (retroactively), was glamour ironically. None of this silly glamour prisms or the glamour 'toilet'. FFXI's glamour system is literally just a switch you flick in Config (called 'Style Lock'). It works by you firstly setting all the gear whose appearence you want to use, then opening Config and clicking the 'Style Lock' button to 'On'. A message in the chatbox would then say something like "Style Lock Engaged", and then you just change your gear to whatever you wish and it will still be the appearence you had just locked (enemy abilities that force unequip gear disables the Style Lock however, which was annoying).

    So it would have been great to have such a system here in FFXIV too (Style Lock was added to FFXI after FFXIV's glamour system was added though, so this was a retroactive improvement).
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    Last edited by Enkidoh; 11-01-2020 at 11:21 AM.