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  1. #11
    Player
    AncientCrystal's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    231
    Character
    Dawn Solaris
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    I do sorta miss XI's large complex open world zone dungeon. Castle Oztroja, Castle Zvhal, Garden of Ru'hmet

    As much as they miss you off, they were also pretty awesome.
    (2)

  2. #12
    Player
    Sauteed's Avatar
    Join Date
    Mar 2020
    Posts
    373
    Character
    Oishi Tamanegi
    World
    Zurvan
    Main Class
    Lancer Lv 90
    I don't want to talk about modern XI. to me it's a low end version of XIV now, in terms of interest.. if I wanted low end XIV I'd play XI.. and I don't want low end XIV. Like the housing and such here.

    What I did like about XI that would I want in XIV was the older gearing system.. there were legit level 21 items that you could use well into the 70's.. What I did NOT like about XI that I do like about XIV was the gear swapping.. it was a total immersion stopper for me first off.. I realize they realized the gear blinking issue stopped, but the whole idea of you're mid fight, mid swing even in some cases, and all of a sudden oh new hat/gloves/body armor, and shoes/boots also changing them accuracy rings out for STR up or whatever else like RIGHT before you're weapon skill and no.. Just hated the heck out of that. People pretended they were not using 3rd party tools to automate this for them, or whatever else.. just the general basic crap nobody else liked about it. I still don't like it now with the static image plates you can wear whatever and not blink when doing your gear swapping, but that whole thing was just trash garbage imo. One of, if not THE, most stupid and un-entertaining combat I've played, when you try to maximize your gear swaps. The game is fun, or was for me, but there's really not a lot I'd bring that (in it's current incarnation) to XIV.

    What I WOULD bring from XI to XIV is along the lines of what Edax suggested, but the gathering in XI sucked and is boring. Outside of that, the open world bits were great. I loved joining a party and going to say Crawler's nest and grinding with people. Met complete strangers, and based on your experience in the group, you might specifically log in together and go level various jobs up together just because you enjoyed their company that much.

    I would completely and 100% utterly remove the seals grind for any gear. Dynamis was boring. I don't care who you were, that currency grind can die in hades right where it belongs, right next to K-club drop rates > _ > or utsu-ni drop rates.

    Boring crap is boring.
    (1)

  3. #13
    Player
    Coletergeist's Avatar
    Join Date
    Apr 2020
    Posts
    500
    Character
    Cin Aamon
    World
    Diabolos
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Cyreil View Post
    A Bestiary.
    Oh gods yes
    (0)

  4. #14
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    860
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    There are a couple of things from FFXIV I would bring here.

    Have each city state have its own unique story. Thats one thing I really enjoyed about FFXI was switching city states to be greated with a completely different story from Rank 1 to 10 (the exception was rank 4 missions as all three nations converged to complete them).

    I know that part wont happen with the story but it really was unique in that aspect.

    The mog house. If anything FFXIV can take a page from FFXI in this part. Eveyrone got one. You could decorate the hell out of it. You could grow as many potted plants you wanted. Furniture gave some sort of bonuses if you had enough a particular element and so on. They also had a cool clock for your moghouse I was here the chocobo clock that kweh'd on the hour lol.

    that feeling of danger of being in place I shouldn't be. FFXIV no longer has that. I mean on an alt, I ran gathered all the teleports in Thanalan, Coerthas, and Mor Dhona at level 15. The only thing that stopped from limsa is the lack of being able to get over there. In FFXIV you could explore but you had to aware of your surroundings, here you can just run nilly willy and be ok.
    (2)

  5. #15
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MsMisato View Post
    that feeling of danger of being in place I shouldn't be. FFXIV no longer has that. I mean on an alt, I ran gathered all the teleports in Thanalan, Coerthas, and Mor Dhona at level 15. The only thing that stopped from limsa is the lack of being able to get over there. In FFXIV you could explore but you had to aware of your surroundings, here you can just run nilly willy and be ok.
    Ah, fond memories of starting as an Undead in WoW and running the wrong way from the starting zone in Tirisfal Glade (level 5-12) into the Western Plaguelands (upper 30s-lower 40s) and meeting the Welcome Bears.
    (4)

  6. #16
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    The armor skill and decoration system in Monster Hunter.
    (1)

  7. #17
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,306
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MsMisato View Post
    There are a couple of things from FFXIV I would bring here.

    Have each city state have its own unique story. Thats one thing I really enjoyed about FFXI was switching city states to be greated with a completely different story from Rank 1 to 10 (the exception was rank 4 missions as all three nations converged to complete them).
    Not quite. The third mission for each city (1.3) also was basically the same regardless of nation: it involved heading into the local beastman stronghold and entering a BCNM to fight a dark dragon and ahriman. And it should go without saying the final Rank 5 mission was the same for all cities, head to Castle Zvahl and beat the crap out of the Shadowlord (that was also needed to start the Rise of the Zilart expansion missions).

    Yes many of the missions were unique for each city but considering most just involved running between various npcs and heading around all over the place it's really not too different to what we have here in FFXIV. Only difference was the stupid fame gauge needed to be able to get quests in the first place - didn't have enough fame? Too bad! No quest for you! Which involved trading in copious amounts of crystals just to raise it. I'm glad FFXIV has none of that nonsense.

    Quote Originally Posted by MsMisato View Post
    The mog house. If anything FFXIV can take a page from FFXI in this part. Eveyrone got one. You could decorate the hell out of it. You could grow as many potted plants you wanted. Furniture gave some sort of bonuses if you had enough a particular element and so on. They also had a cool clock for your moghouse I was here the chocobo clock that kweh'd on the hour lol.
    The thing about the Moghouse though that players forget is the whole point of them was not to give you a fancy house to live in, it was a means of server balancing, by giving you an instance only you were in to help balance out server population (this is why many of the game's functions were only usable initially inside the Moghouse, such as changing your Job, and why for years you couldn't even invite other players inside your Moghouse - doing so would invaldiate that server balancing function. Only after the game's population declined and then stabilized enough did SE realize such a function was no longer necessary, and lessened that restriction (players could then visit another's Moghouse, but only if they were in a party).

    Also it should go without saying it was not actually a house at all you got but a single room, with no outdoor area (this is the 'vanilla' version I'm talking about, not the latest version with the Moggarden function and the second attic room you can access), so FFXIV's housing, as much maligned as it is, actually is superior in that regard (a better analogy for FFXI Moghouses to FFXIV is they're more like FFXIV's Apartments).

    And to say nothing of the furnishing function was far more restrictive (no free turning axis, everything was locked to a set grid, and you had store furnishings into your Mogsafe before you could set them as furnishings, thus eating into the already limited storage).

    Quote Originally Posted by MsMisato View Post
    that feeling of danger of being in place I shouldn't be. FFXIV no longer has that. I mean on an alt, I ran gathered all the teleports in Thanalan, Coerthas, and Mor Dhona at level 15. The only thing that stopped from limsa is the lack of being able to get over there. In FFXIV you could explore but you had to aware of your surroundings, here you can just run nilly willy and be ok.
    Now this I do agree with, to an extent. I think maybe some later areas could possibly be a little more difficult to traverse, but I'm also glad the days of running the entirety of a zone with a pack of goblin thugs relentlessly snapping at your heels are long gone. Besides, even if enemies were more dangerous, once mounts and especially flight is unlocked in that zone, it never becomes an issue again.

    And having a huge zone filled with lots of monsters is actually a hinderance to the game, in that because there is so much danger, much of that area then becomes wasted space anyway where no one ever goes and just wastes server bandwith, to the point some particular spots start to gain legendary status simply due to no one ever being able to go there due to the extreme danger.

    On that last point by example I still remember the myth about Tzee Xciu the Manifest's room rumoured to exist somewhere deep in Castle Oztroja that had a Windurstian flag on the wall, and that if you managed to hide in a certain corner with Sneak and Invisible up and waited long enough, Tzee Xciu herself would wander in and start singing a haunting song (this myth conveniently ignored all the yagudo in the deeper areas of Oztroja all had Truesight and True Hearing and would just agro anyway however, which was a clue it was nothing but a myth). But it shows just how double-edged having big zones full of danger could be.

    Getting back onto the topic though, one thing I do think FFXI has done better than FFXIV (retroactively), was glamour ironically. None of this silly glamour prisms or the glamour 'toilet'. FFXI's glamour system is literally just a switch you flick in Config (called 'Style Lock'). It works by you firstly setting all the gear whose appearence you want to use, then opening Config and clicking the 'Style Lock' button to 'On'. A message in the chatbox would then say something like "Style Lock Engaged", and then you just change your gear to whatever you wish and it will still be the appearence you had just locked (enemy abilities that force unequip gear disables the Style Lock however, which was annoying).

    So it would have been great to have such a system here in FFXIV too (Style Lock was added to FFXI after FFXIV's glamour system was added though, so this was a retroactive improvement).
    (2)
    Last edited by Enkidoh; 11-01-2020 at 11:21 AM.

  8. #18
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Enkidoh View Post
    Not quite. The third mission for each city (1.3) also was basically the same regardless of nation: it involved heading into the local beastman stronghold and entering a BCNM to fight a dark dragon and ahriman. And it should go without saying the final Rank 5 mission was the same for all cities, head to Castle Zvahl and beat the crap out of the Shadowlord (that was also needed to start the Rise of the Zilart expansion missions).
    2-3 :P 1-1 was like, present yourself in level 10 gear or whatever, and wasn't mandatory. 1-2 was mandatory for rank and you needed to take a crystal to your local crag and put it in, then take the drained crystal back. 2-3 was the next mandatory mission for rank up, and it was universal, visit the other nations, do what they need, the second nation takes you to fight an Ahriman and a Dark Dragon at the regional beastman stronghold BCNM! Yeehaw, Kazham airship pass requirement unlocked!

    As I remember there was 1 or 2 missions mandatory per rank, but you could cheese past all non-essential missions just by trading crystals to your Signet NPCs.

    The most memorable mission for me is the late rank Bastok 9-1, Salt of The Earth where you gotta fight that splitting jelly in the depths of Gustav Tunnel. By the end of the fight you'd have slain 15 jellies. Second boss in Copperbell Mines felt like a lowkey reference to it in XIV.
    (1)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  9. #19
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Any game that has the following:

    Glamour log
    All people get a player house and you can upgrade it's size and decorate it however you like
    Meaningful Journey.
    (1)

  10. #20
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,306
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Vyrerus View Post
    2-3 :P 1-1 was like, present yourself in level 10 gear or whatever, and wasn't mandatory. 1-2 was mandatory for rank and you needed to take a crystal to your local crag and put it in, then take the drained crystal back. 2-3 was the next mandatory mission for rank up, and it was universal, visit the other nations, do what they need, the second nation takes you to fight an Ahriman and a Dark Dragon at the regional beastman stronghold BCNM! Yeehaw, Kazham airship pass requirement unlocked!

    As I remember there was 1 or 2 missions mandatory per rank, but you could cheese past all non-essential missions just by trading crystals to your Signet NPCs.

    The most memorable mission for me is the late rank Bastok 9-1, Salt of The Earth where you gotta fight that splitting jelly in the depths of Gustav Tunnel. By the end of the fight you'd have slain 15 jellies. Second boss in Copperbell Mines felt like a lowkey reference to it in XIV.
    That's right, I remember now. It's been 15 years or so since I did those missions so the particulars were a little muddy (that and I was just too much a lazy kitty to clarify it on FFXIcylopedia ). But yeah most of the early nation missions, and the mission to Jeuno, including the magicite mission, and the expedition to the Northlands which ultimately ended in facing the Shadowlord, all were basically the same regardless of which nation's flag you had in your character sheet. It got ridiculous if you had already completed the Zilart missions without switching country alliegance, and then decided to change, upon getting to the Magicite mission again seeing Kamla'naut on his throne again acting like nothing had happened despite having killed him and his brother earlier, only noting you already had an airship pass.

    Hence, FFXI missions were not so different from what we have here in FFXIV, the main difference being the stupid fame requirement (which could be cheesed by trading crystals as you stated) and not having a duty list holding your hand and telling you where to go and what to do (it was left to the player to theoretically find their own way through, but that just resulted in players looking up the info online on websites like Allakhazam, all FFXIV does has taken out the middleman and given the info on screen.), and the FFXIV system is technically superior to FFXI (if you don't like the hand-holding it can be disabled after all in the Config menu).

    Either way, thank you for that correction. ^^
    (1)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

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