Quote Originally Posted by Semirhage View Post
Sure, I'm not certain there's a widely-accepted specific term for what I'm aiming at so I use overpowered. "Puts out similar numbers when compared to the zero-utility healer, plus is allowed to have a metric ton of utility on top of that while having no commensurate weaknesses" is what I'm aiming at.

Since the community is going to (and in the past, has) scream(ed) bloody murder if the damage/healing numbers are significantly different, why not give WHM an actual identity with some bloody utility then? You (in the general, Square Enix definition of you) can't both declare that one of your classes has the identity of "being good at the baseline damage and healing and nothing else", while also not making it stand out against its competition with either of those things, and refusing to allow it to because the other two healers will complain if you do.

I've been railing against this forum's WHM Is The Baby Healer And Should Remain So garbage for years now. It will -never- have an identity as long as its "strengths" are the video game equivalent of "having a metabolism" and "converting oxygen into CO2". Congratulations, everyone can do that. Oh the other two healers can also walk and talk? Why ever take the base model then?
I certainly agree at this point.

I will say, as someone who's progged like every raid tier since 3.0 as a healer main, WHM used to have it's advantages when it came to healing. Before AST got Star it lacked a real response to Cure 3 so WHM kind of had the identity as the big heal healer.

Now it's like they're trying to act as if they haven't significantly buffed AST abd SCH (at least in terms of effectiveness, if not engagement) but left WHM back where it used to be.

Is the logic "well this iteration of WHM worked at one point so naturally it still will" or something? I don't know but I can't see myself going back to WHM, especially with the new Bottomless MP version of AST we have right now. It'd literally be a detriment in all but dungeons.