
Originally Posted by
Anhra
In order for "proper healers" to work,it would also require to change the way how healing in this game works in general. currently, pretty much every single job has ways of healing or influence healing (like monk for example) which imo, shouldnt be a thing in the first place. removing healing skills (bloodbath, second wind, job specific healing skills) from non-healer jobs would be a great first step (and replace said skills with utlity that actually FITS for the job, i mean, why the fuck has warrior a 1200 potency self heal?) which would in turn, make said jobs more dependent on healers in general and actually increase the difficulty of the game by a fair margin. Jobs that cant heal themselves through skill, would be forced to be dependend on healing potions which should compensate for that weakness, unless they bring a healer with themselves (or a chocobo who does that for you). Jobs like Paladin should of course, be a exception for rather obvious reasons, but instead, have other weaknesses like lower damage or ways to defend themselves (like having fewer amount of skills which increase defenses, and rely more on blockrate).
Tl;dr: Jobs are too balanced out and should have more weaknesses so that healers can compensate for one major weakness which is self-sustainment, what is and should be the core focus on roles in the first place.