Quote Originally Posted by Semirhage View Post
We're not forced to do this. 100% correct, which is why I'm not doing it, I read the ingredients and put it back on the metaphorical shelf. Misses the point of the thread OP, which is that other types of content are being cut (for one reason or another), so SE has to choose what to drop and what to keep. Glad some people enjoy grinding field mobs and FATEs for god knows what reason when that exact compost heap is widely reviled when named Yokai Watch. I deserve content I enjoy too, and all of the Shadowbringers' side content outside Savage has been enormous new locations where you sit around and do one or two things with no variation over and over again.

You can have snoozy Korean grindfests with no complaint from me when its design principles don't take over the expansion and edge out content that's actually fun.
To be fair the relic grind was something that was never going to be cut. It's been a staple since ARR

I can understand people's disappointment with no deep dungeon though. But with all the new content that was added - Ishgardian Restoration, Ocean Fishing, there's some kind of "ranch" going to be added soon, and also with the ARR revamp they kinda decided there was no time for Deep Dungeoning

It was good to see crafters get some kind of rewarding gameplay though