Quote Originally Posted by Mhaeric View Post
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Your only examples are dungeon bosses? Ok, clearly I'm talking to someone whose extent of gameplay is limited to dungeons.

I'm not against having a toggle for this, although I don't think it's needed. You can always tell when someone is using standard movement in-game because of they way they turn before moving or turn as they move causing them to move in an arc, and it is clearly a huge minority of players. And for good reason. That said, I don't even care if someone wants to hamstring their movement this way for whatever reason.
Whether you think a toggle is needed or not doesn't ultimately impact the decision. Clearly it matters to square enix enough to have standard movement as an option since it's already an option in the game. What that reason is we have no official word about it, but I can surmise that they understand that all UI settings are personal preferences which should be there. Even the developers themselves make my suggestion for a toggle more valid; they themselves included standard movement. Moreover, I don't think you know what an arch is nor the fact that trial bosses are not striking dummies; Innocence alone proves all of my points, many archs in that fight; Hades extreme? Yeah I don't think you understand that I'm not talking about dungeon bosses.
The only issue I have is with your claim that a precise arc (not "arch" by the way, that's a different thing) is required to be able to land positionals as a melee. That's just plain false.
Incorrect, I never said that. You might want to actually read the statements before addressing them. Arch, arch, same word.