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  1. #1
    Player
    ICountFrom0's Avatar
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    Mar 2019
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    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Again. No. That's not how math works.

    There is no possible way that a curve can go on a flat planar grid, that this world is, that a straight line between any two points of it is shorter then the curve itself.

    It's part of the definition of the mathmatical concept of the word CURVE even.
    (0)

  2. #2
    Player Amnmaat's Avatar
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    May 2019
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    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by ICountFrom0 View Post
    Again. No. That's not how math works.

    There is no possible way that a curve can go on a flat planar grid, that this world is, that a straight line between any two points of it is shorter then the curve itself.

    It's part of the definition of the mathmatical concept of the word CURVE even.
    Yes it can, descriptively an arch is a way to explain the shape you make when you have to go around the boss, an aoe, a moving boss, a really small boss, and their mechanics.
    (0)

  3. #3
    Player
    ICountFrom0's Avatar
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    Mar 2019
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    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    And yet, for every point on that curve, by definition, the shortest distance between that point on the curve, and the point you where one second latter, or earlier, are both straight lines that are shorter.

    Math.
    (0)

  4. #4
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by ICountFrom0 View Post
    And yet, for every point on that curve, by definition, the shortest distance between that point on the curve, and the point you where one second latter, or earlier, are both straight lines that are shorter.

    Math.
    That line you're talking about is descriptively an arch, not a line. it's only a line when you're talking about math.
    (0)

  5. #5
    Player
    ICountFrom0's Avatar
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    Mar 2019
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    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    I am talking about math. The straight line between two points that make up the curved arc, that's math.

    And because of math, there will always be a straight line to travel, that will be shorter then the arcs and curves that some folks are trying to claim is shorter.
    (0)

  6. #6
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by ICountFrom0 View Post
    I am talking about math. The straight line between two points that make up the curved arc, that's math.

    And because of math, there will always be a straight line to travel, that will be shorter then the arcs and curves that some folks are trying to claim is shorter.
    On training dummies and dungeons bosses
    Not in extreme fights which have mechanics, aoes, rapid turns by bosses, and all the other factors. But hey, keep doing your "math." The description isn't math, it's a description.
    (0)

  7. #7
    Player
    ICountFrom0's Avatar
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    Mar 2019
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    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Everywhere.
    Math works the same everywhere.

    Just because the fight is more complex, and you can't visualize the line, does not mean that the math is suddenly somehow "wrong".

    For every curve in the entire universe, everywhere, ever, there is a straight line between every two parts of the curve that is shorter.

    There will be a shorter straight line, compared to the curve.
    (0)

  8. #8
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by ICountFrom0 View Post
    Everywhere.
    Math works the same everywhere.

    Just because the fight is more complex, and you can't visualize the line, does not mean that the math is suddenly somehow "wrong".

    For every curve in the entire universe, everywhere, ever, there is a straight line between every two parts of the curve that is shorter.

    There will be a shorter straight line, compared to the curve.
    Nowhere.
    When you describe a shape in any scenario outside of one relating to numbers it's described as in the shape it makes, not in the mathematical term. Again, you're basing this on a striking dummy, not in a real fight scenario.
    (0)

  9. #9
    Player
    ICountFrom0's Avatar
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    Mar 2019
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    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Amnmaat View Post
    Nowhere.
    When you describe a shape in any scenario outside of one relating to numbers it's described as in the shape it makes, not in the mathematical term. Again, you're basing this on a striking dummy, not in a real fight scenario.
    Everywhere.

    Draw the Curve.
    Mark the lines.
    All the lines are shorter then the curves.
    Always.

    In real life, and in every game that uses euclidean geometry. You need some serious curvature of your surfaces before it becomes false.

    Math dosen't stop working just because you say so.

    (I aint sayin it's better, I'm only saying that it's shorter, because math isn't a lie)
    (1)

  10. #10
    Player
    Maeka's Avatar
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    Apr 2014
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    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    I can't see how anybody could possibly like Legacy Camera, to be honest.

    But hey, if that's what people want to use.

    I dodge stuff just fine with Standard on all of my jobs (yes, all of them; I have all jobs on 80 and I've played all of them through varying content).

    The trick to dodging stuff with Standard camera, is to strafe to the side to get out of stuff. As someone so eloquently pointed out earlier, the game doesn't care which direction you're facing, as long as you're not standing in the AoE when it goes off. So, if you're standing somewhere, and the marker appears on the ground, either walk forward to get out of it, or strafe to the side to get out of it. If for some reason you can't go exactly to the side, you can always turn just a little while strafing and you'll still dodge it quite easily.

    I think it's kinda silly that a simple feature request has devolved into people arguing about which is better, though. Use the one you like. Seriously. Though I think it is kinda stupid to go pushing a particular style off on newbies who may or may not like that style or might even think the other style is more comfortable for them.

    All 3 styles -- Controller, Mouse-Turning, and Keyboard Turning -- are perfectly viable in all content in the game. There are Savage Raiders in all 3 camps.
    (0)

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