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  1. #31
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    I can't see how anybody could possibly like Legacy Camera, to be honest.

    But hey, if that's what people want to use.

    I dodge stuff just fine with Standard on all of my jobs (yes, all of them; I have all jobs on 80 and I've played all of them through varying content).

    The trick to dodging stuff with Standard camera, is to strafe to the side to get out of stuff. As someone so eloquently pointed out earlier, the game doesn't care which direction you're facing, as long as you're not standing in the AoE when it goes off. So, if you're standing somewhere, and the marker appears on the ground, either walk forward to get out of it, or strafe to the side to get out of it. If for some reason you can't go exactly to the side, you can always turn just a little while strafing and you'll still dodge it quite easily.

    I think it's kinda silly that a simple feature request has devolved into people arguing about which is better, though. Use the one you like. Seriously. Though I think it is kinda stupid to go pushing a particular style off on newbies who may or may not like that style or might even think the other style is more comfortable for them.

    All 3 styles -- Controller, Mouse-Turning, and Keyboard Turning -- are perfectly viable in all content in the game. There are Savage Raiders in all 3 camps.
    (0)

  2. #32
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,101
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Lets say you want to move on the x/y axis with a gamepad.
    You are facing towards y, an obstacle is infront of you, you need to go towards y then continue to x. Changing directions with standard controls is not like 100% towards Y then 100% towards X. Your input will be an diagonal one sometimes as you need to change the direction and you don't stop your movement from y to x with a gamepad. What you do is, you rotate the stick from y towards x. And exactly that leads to a decrease in speed compared to keyboard user who have an almost instant input(because they could just press e.g. W and then A/D - if they press W and A together it would be slower) because they can be more precise. Once the direction change has been completed, you perform the same line movement as anybody else, it will be the same speed again. But I think OP is highlighting that directionchange and calls it an "arc" when X and Y movements are done the simultanously(it can be almost flawless if the camera positioning is good).

    It is usually not an issue because usually you have enough time to do any mechanic. I've only learnt about it because some people can strafe extremely fast around walls with a keyboard in PvP. It almost looks like speedhacking, but they are just better than other keyboard user and naturally better than other gamepad users.

    My problem with the controls are also that I would like a toogle button for it (same way I would like to toogle slowwalk with a macro on gamepad instead of holding circle before walking)
    and that the camera autoadjusts to the way your are walking in standard mode, there should be a check function that lets you disable it.

    But I better don't speak about the issue that if you gain height with only the z-axis it is slower than a z and y or z and x movement = flying diagonally up is faster than flying vertically up. Which doesn't make sense but that's their engine.
    (0)

  3. #33
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Commander_Justitia View Post
    But I better don't speak about the issue that if you gain height with only the z-axis it is slower than a z and y or z and x movement = flying diagonally up is faster than flying vertically up. Which doesn't make sense but that's their engine.
    Yeah, I've noticed that too.

    Best way to ascend, is to Strafe Right + Turn Left (or Strafe Left + Turn Right) and ascend simultaneously. You get an upwards spiral as if you were going up a spiral staircase.

    If you're using a controller, I imagine you'd get the same effect out of Move Left+Camera Right/Move Right+Camera Left while ascending. I assume?
    (0)

  4. #34
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Amnmaat View Post
    Nowhere.
    When you describe a shape in any scenario outside of one relating to numbers it's described as in the shape it makes, not in the mathematical term. Again, you're basing this on a striking dummy, not in a real fight scenario.
    Everywhere.

    Draw the Curve.
    Mark the lines.
    All the lines are shorter then the curves.
    Always.

    In real life, and in every game that uses euclidean geometry. You need some serious curvature of your surfaces before it becomes false.

    Math dosen't stop working just because you say so.

    (I aint sayin it's better, I'm only saying that it's shorter, because math isn't a lie)
    (1)

  5. #35
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    @ICount/Amnmaat: Would have to point out an old adage:

    "The shortest route between two points is a straight line."

    You're standing somewhere, anywhere, we'll call it X.

    You need to get out of any area, be it a square, a circle, a rectangle, you find the closest edge to you that is outside of the AoE. We will call this point, Y.

    The fastest way to do this, is to travel in a straight line or as close as possible between X and Y.

    This is an irrefutable truth. You will not get from X to Y any faster than going in a straight line.

    EDIT: Except for, as ICount said, lots of curvature. Obviously, going up a mountain or through a canyon to draw a straight line might not be shortest, but on a flat plane, a straight line is always going to be fastest. And 99.99999% of all battles in XIV that matter are fought on flat planes.
    (0)
    Last edited by Maeka; 11-06-2020 at 10:22 PM.

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