Quote Originally Posted by Rongway View Post
No, you're ignoring the context.


The fastest way to change positionals is a straight path perpendicular to the flank/rear boundary line.
I know this. What you don't seem to understand is that you need to still do an arch in that situation. As the boss moves, you also move, creating an arch.

If your goal is to maintain a certain distance from the target's center -- that is, to stay on, just inside, or just outside the target ring -- the fastest way to change positionals is a straight line to the nearest rear/flank boundary at your chosen distance. Circling around the enemy requires moving a longer distance.
Clearly you skimmed over my comment, I stated this; what you seem to be missing is that bosses are not stationary or are tanks, you will have to move a good distance because of these 2 factors, the third being mechanics.

Your analogy is irrelevant. Hotbars have nothing to do with movement. If you are using standard movement, you move in the direction you're facing. There are many AoEs that you just absolutely cannot dodge while backpedalling, so that's not an option. You have to turn away from the boss to dodge a PBAoE, but using an action on a target requires you to face the target. This means that there are two possible outcomes when you are forced to dodge a large AoE.[list]
Who said I stop attacking when a boss moves by wide margin? You do know we're playing a game with a high GCD? And you're talking to me about math? Hah, hilarious. And no, I'm not dodging attacks running back; nowhere did I state such a thing.


Maybe dust off your math books instead.
Stop projecting; skills-based systems are not won on math, they're won based on skill. You can throw all the math you want at a "sport" or a video game but rarely are those the people that have the most skills, nor the ones that win the tournaments or championships.