Quote Originally Posted by ADVSS View Post
To be really honest, dps didnt want to manage their aggro, and I think they kind of rule this out. In the gist of things I get what they are saying, making it fully the tanks responsibility. They can easilly give Grimoire what he wants from this, more things to do in rotation, more aggro responsibility by simply doing this: Remove tank stance, bring ultimatum back with 2 charges, give provoke 2 charges and shorten its cd time by at least half. The ironic part is that it will irritate better tanks, and will make less skilled tanks that use provoke in their rotation look like pro's. I dpmt think most of us will want something that dumbed down for the sake of making all enmity control manually the tanks doing for artificial difficulty of the role(strategic), sure they could do it a different way with stance dancing, but they will not. They removed cleric stance too, which was healers version of stance dancing, they will never bring that back. So we have to kick that idea personally, and think of a better alternative without losing more tanks to the changes they keep making.
Personally I’m used to taking full advantage of the scant forms of utility DPS roles tend to get, to the point of being a MP battery, addle/apoc/Erase spamming raise bot SMN back in SB. My problem with aggro management skills being given to DPS/healers again is it enables tanks to go full ham on DPS stance without penalty. Whether tanks can or should get away with threat management is a purely class design issue, while active mitigation necessitates encounter design that supports it properly. SE won’t even use crowd control abilities more than three times in one or two major encounters for an entire expansion. Ramping up cc usage, to me, would add that interactive feel without adding more buttons. As for stance dancing, the reason it was a problem for healers was due to the INT/MND swap, nothing more. The penalty for using stance was much, much higher, on a role that actively relied on reactionary non-damage GCDs being used if you screwed up. Meaning the penalty was much, much higher. Tanks, by and large, do not even come close to having those issues, even with their worse QoL.