Legacy has been nothing but an improvement for all classes.
I suppose this is my opinion but it's one of the tips I give to starting novices who ask for tips.
Legacy has been nothing but an improvement for all classes.
I suppose this is my opinion but it's one of the tips I give to starting novices who ask for tips.
http://king.canadane.com
You call it potatoe I call it potatoh. I harken back to my analogy of sports athletes who use gloves and those who don't, both able to compete at high level. Another example is controller players who are known to be top savage raiders, right up there with keyboard + mouse players. It's all personal preference.
Some of us just happen to be good at both and want to take advantage of both options. This also happens in real life sports with righties who can also be lefties.
Huh? I did. Hitboxes don't have collision and personal facing is irrelevant. Just move in a straight line to where you need to be and continue as normal. You've also so far failed to explain how avoiding AoE is harder to do while using Legacy movement and explain how not being able to walk backward at full speed while using Standard movement makes avoiding AoEs easier.Yes I know the corner trick between rear and flank, but if only melee life was that simple, we'd be in heaven. Talk to me about tanks that dance around, who have to avoid aoes. Talk to me about bosses that turn around to throw an aoe to the healer. Talk to me about constant aoes targeting melee.
You're changing the context.Huh? I did. Hitboxes don't have collision and personal facing is irrelevant. Just move in a straight line to where you need to be and continue as normal. You've also so far failed to explain how avoiding AoE is harder to do while using Legacy movement and explain how not being able to walk backward at full speed while using Standard movement makes avoiding AoEs easier.
You were refuting the having to move in archs and that you only need to stay at bosse's corner to move between rear and flank.
I brought up the fact that you do need to move in archs in certain situations such as boss moving around, tank moving around, aoes, and other situations.
As for the moving away from aoe in standard movement. Ask a similar question to controller users having to swap around xcross bar to execute skills. It's a matter of skill, some people are able to take advantage of certain settings while overcoming their shortcomings; a foreign concept to you it seems.
*dusts off his Razer Tartarus Pro*
Last edited by Amnmaat; 10-25-2020 at 04:30 AM.
No, you're ignoring the context.
The fastest way to change positionals is a straight path perpendicular to the flank/rear boundary line.You were refuting the having to move in archs and that you only need to stay at bosse's corner to move between rear and flank.
I brought up the fact that you do need to move in archs in certain situations such as boss moving around, tank moving around, aoes, and other situations.
If your goal is to maintain a certain distance from the target's center -- that is, to stay on, just inside, or just outside the target ring -- the fastest way to change positionals is a straight line to the nearest rear/flank boundary at your chosen distance. Circling around the enemy requires moving a longer distance.
An arc from point A to point B is longer than a chord from point A to point B by a factor of x/(2sin(x/2)), where x is the central angle between the two points. This follows from the chord length formula a=2Rsin(x/2) where a is the chord length, R is the radius of the circle, and x is the central angle between the two points; and the arc length formula s=xR, where s is the arc length, R is the radius of the circle, and x is the central angle between the two points.
If you have to change positions while avoiding puddles, straight line paths (or paths made of straight line segments) will still be your fastest option except in the case that the puddle is centered on the target and is large enough to obstruct your straight line path.
Your analogy is irrelevant. Hotbars have nothing to do with movement. If you are using standard movement, you move in the direction you're facing. There are many AoEs that you just absolutely cannot dodge while backpedalling, so that's not an option. You have to turn away from the boss to dodge a PBAoE, but using an action on a target requires you to face the target. This means that there are two possible outcomes when you are forced to dodge a large AoE.As for the moving away from aoe in standard movement. Ask a similar question to controller users having to swap around xcross bar to execute skills. It's a matter of skill, some people are able to take advantage of certain settings while overcoming their shortcomings; a foreign concept to you it seems.So either you're racking up avoidable downtime by not attacking or you're taking avoidable damage by not dodging. If you can somehow manage to avoid the PBAoE and maintain uptime, via immaculately timed camera movements, congratulations but:
- You have to stop attacking while you dodge, because you cannot face away to dodge while simultaneously facing the target to hit it with an action.
- You will stop dodging while you attack, because you cannot face the target to hit it with an action while simultaneously facing away to dodge.
It doesn't matter how good you think you are with standard movement. The truth is that even if you can play well with standard movement on, you are making things harder on yourself. The extra effort of trying to reconcile your character's facing so that you don't rack up downtime and you don't take unavoidable damage is unnecessary effort that you would not have to spend energy on if you just used legacy movement, which means you could spend that cognitive effort on something else like mechanics or rotation optimization if you switched to legacy.
Maybe dust off your math books instead.*dusts off his Razer Tartarus Pro*
Last edited by Rongway; 10-25-2020 at 02:27 PM.
Error 3102 Club, Order of the 52nd Hour
I know this. What you don't seem to understand is that you need to still do an arch in that situation. As the boss moves, you also move, creating an arch.
Clearly you skimmed over my comment, I stated this; what you seem to be missing is that bosses are not stationary or are tanks, you will have to move a good distance because of these 2 factors, the third being mechanics.If your goal is to maintain a certain distance from the target's center -- that is, to stay on, just inside, or just outside the target ring -- the fastest way to change positionals is a straight line to the nearest rear/flank boundary at your chosen distance. Circling around the enemy requires moving a longer distance.
Who said I stop attacking when a boss moves by wide margin? You do know we're playing a game with a high GCD? And you're talking to me about math? Hah, hilarious. And no, I'm not dodging attacks running back; nowhere did I state such a thing.Your analogy is irrelevant. Hotbars have nothing to do with movement. If you are using standard movement, you move in the direction you're facing. There are many AoEs that you just absolutely cannot dodge while backpedalling, so that's not an option. You have to turn away from the boss to dodge a PBAoE, but using an action on a target requires you to face the target. This means that there are two possible outcomes when you are forced to dodge a large AoE.[list]
Stop projecting; skills-based systems are not won on math, they're won based on skill. You can throw all the math you want at a "sport" or a video game but rarely are those the people that have the most skills, nor the ones that win the tournaments or championships.Maybe dust off your math books instead.
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